A couple of questions about buttons in edit tab (SOLVED)

What is the difference between Local Space and World Space, and what is Move Whole Pixels?

Those options affect how you move objects around in the viewport. World Space means the parent game object’s transform will be ignored when you translate and rotate objects. The transform “gizmos” will stay aligned to the world. If you set it to Local Space, they will change based on the parent.

You can see this clearly if you add a game object to a collection, rotate it, add a child game object to it, and try to translate the child.

Move Whole Pixels means if you drag objects around, they will always move by . . . whole pixels. As in, you won’t drag them to X = 102.788, you’ll drag them to X = 103. It’s not quite the same as snapping, since if the position already has a fractional part, it will keep it.

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