I’m messing around with a 3D project, but the way the physics messages behave seems to be very different from what the manual says (and how they work with 2D physics). I’m wondering if these are actual bugs, or if the 3D side of things is just undocumented.
collision_response
I’m getting this message every frame when two objects’ AABBs intersect, not just when their actual shapes intersect.
contact_point_response
I’m getting this message every frame for trigger bodies, not just dynamic and kinematic bodies.
trigger_response
I’m only getting this message between two triggers or a trigger and a dynamic body that is not sleeping. It also happens when the AABBs intersect, not just the actual shapes.