# Latest

**URL:** https://forum.defold.com/latest.md?page=1

[Latest](https://forum.defold.com/latest.md) · [Categories](https://forum.defold.com/categories.md)

**Page:** 2

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## [Bitmap / df fonts scaling differently in labels](https://forum.defold.com/t/bitmap-df-fonts-scaling-differently-in-labels/83266)

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**Author:** [@benjames171](https://forum.defold.com/u/benjames171)\
**Replies:** 1\
**Last updated:** [September 27, 2026, 7:30pm UTC](https://forum.defold.com/t/bitmap-df-fonts-scaling-differently-in-labels/83266 "2026-09-27T19:30:40Z")

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Labels appear to scale differently depending on the type of font used. Only happens after the window is resized. Is this intentional or an issue?

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## [My take on the game jam theme, a block chain merge game :)](https://forum.defold.com/t/my-take-on-the-game-jam-theme-a-block-chain-merge-game/83267)

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**Author:** [@Playincopenhagen](https://forum.defold.com/u/Playincopenhagen)\
**Replies:** 0\
**Last updated:** [September 27, 2026, 7:12pm UTC](https://forum.defold.com/t/my-take-on-the-game-jam-theme-a-block-chain-merge-game/83267 "2026-09-27T19:12:27Z")

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I was creating this game before the gam jam came up with the theme, so i did not join it, but im currently doing the play test on Poki, here is my take on the chain theme. https://poki.com/en/preview/74ed0924-10cd-41fb…

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## [Astrohit - platformer/lander Poki game](https://forum.defold.com/t/astrohit-platformer-lander-poki-game/83260)

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**Author:** [@Juan\_Garces](https://forum.defold.com/u/Juan_Garces)\
**Replies:** 3\
**Last updated:** [September 25, 2026, 12:19pm UTC](https://forum.defold.com/t/astrohit-platformer-lander-poki-game/83260 "2026-09-25T12:19:31Z")

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Hello there! I finished the first stage of my second game ever. Done with Defold, of course. Right now it’s being tested on Poki. You can play it with the preview link: Astrohit on Poki (updated 1-oct-2026) …

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## [Clay for Defold native extension](https://forum.defold.com/t/clay-for-defold-native-extension/83063)

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**Author:** [@hans.sjunnesson](https://forum.defold.com/u/hans.sjunnesson)\
**Replies:** 9\
**Last updated:** [September 25, 2026, 11:48am UTC](https://forum.defold.com/t/clay-for-defold-native-extension/83063 "2026-09-25T11:48:56Z")

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I’ve always been in favor of immediate mode GUI and I’ve used Clay for lots of side-projects. It’s a renderer-agnostic UI layout framework. I’ve put together a native extension to have Clay layout elements which are then…

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## [SpriteLoop + Defold Extension Development Log](https://forum.defold.com/t/spriteloop-defold-extension-development-log/82835)

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**Author:** [@Sam](https://forum.defold.com/u/Sam)\
**Replies:** 93\
**Last updated:** [September 24, 2026, 5:53pm UTC](https://forum.defold.com/t/spriteloop-defold-extension-development-log/82835 "2026-09-24T17:53:28Z")

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Hey guys, As some of you may have noticed lately, I’ve been working on a small animation app called SpriteLoop and, more recently, a Defold extension/runtime for it. Why? The initial idea was simple: export a spritesh…

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## [Cubemap Skyboxes](https://forum.defold.com/t/cubemap-skyboxes/83259)

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**Author:** [@Pawel](https://forum.defold.com/u/Pawel)\
**Replies:** 2\
**Last updated:** [September 24, 2026, 3:36pm UTC](https://forum.defold.com/t/cubemap-skyboxes/83259 "2026-09-24T15:36:45Z")

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Skyboxes and cubemaps in Defold When working with 3D games, sooner or later you will probably want something more interesting than a plain background color. This is where skyboxes can become helpful. What is a skybox? …

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## [Demidoff Corp - an atmospheric 2D metroidvania](https://forum.defold.com/t/demidoff-corp-an-atmospheric-2d-metroidvania/83258)

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**Author:** [@niemandkun](https://forum.defold.com/u/niemandkun)\
**Replies:** 4\
**Last updated:** [September 24, 2026, 12:44pm UTC](https://forum.defold.com/t/demidoff-corp-an-atmospheric-2d-metroidvania/83258 "2026-09-24T12:44:44Z")

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Hello everyone! :waving\_hand: We are happy to announce our first major game made with Defold - Demidoff Corp. Demidoff Corp is a 2D metroidvania with a vast atmospheric world and classic soulslike mechanics, set in …

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## [You can listen to the manual instead of reading](https://forum.defold.com/t/you-can-listen-to-the-manual-instead-of-reading/83257)

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**Author:** [@Ali](https://forum.defold.com/u/Ali)\
**Replies:** 2\
**Last updated:** [September 24, 2026, 8:40am UTC](https://forum.defold.com/t/you-can-listen-to-the-manual-instead-of-reading/83257 "2026-09-24T08:40:37Z")

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Sometimes I get lazy and don’t feel like reading at all, so I listen instead. Chrome has a built-in Reading mode that includes text-to-speech features, great for when you want to hear content instead of reading it, I…

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## [Defold doesn't see some symbols in a font](https://forum.defold.com/t/defold-doesnt-see-some-symbols-in-a-font/83253)

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**Author:** [@Frede](https://forum.defold.com/u/Frede)\
**Replies:** 2\
**Last updated:** [September 21, 2026, 4:04pm UTC](https://forum.defold.com/t/defold-doesnt-see-some-symbols-in-a-font/83253 "2026-09-21T16:04:51Z")

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I wanted to add a Cyrillic font but defold can’t see some symbols (for example punctuation marks). I’ve downloaded it from this website: https://fontsource.org/ . I can see in the preview on this website that it has all …

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## [Ambient light component in a collection loaded with a collectionproxy](https://forum.defold.com/t/ambient-light-component-in-a-collection-loaded-with-a-collectionproxy/83254)

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**Author:** [@totebo](https://forum.defold.com/u/totebo)\
**Replies:** 4\
**Last updated:** [September 21, 2026, 11:36am UTC](https://forum.defold.com/t/ambient-light-component-in-a-collection-loaded-with-a-collectionproxy/83254 "2026-09-21T11:36:31Z")

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Hello! I’ve added an ambient light component to my game and I bumped into an issue. It seems when an ambient light component is inside a collection loaded with a collectionproxy it doesn’t work and the models appear blac…

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## [Druid - Component GUI Framework](https://forum.defold.com/t/druid-component-gui-framework/64857)

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**Author:** [@Insality](https://forum.defold.com/u/Insality)\
**Replies:** 203\
**Last updated:** [September 21, 2026, 3:41am UTC](https://forum.defold.com/t/druid-component-gui-framework/64857 "2026-09-21T03:41:47Z")

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Druid - powerful Defold component UI library. Use Druid components or make your own game-specific components to make amazing GUI in your games. Overview Druid is a UI component library, started by AGulev around ~2 y…

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## [Unable to install iOS app to my phone via Xcode and free dev account (Solved)](https://forum.defold.com/t/unable-to-install-ios-app-to-my-phone-via-xcode-and-free-dev-account-solved/66623)

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**Author:** [@russelkgd](https://forum.defold.com/u/russelkgd)\
**Replies:** 8\
**Last updated:** [September 20, 2026, 11:31pm UTC](https://forum.defold.com/t/unable-to-install-ios-app-to-my-phone-via-xcode-and-free-dev-account-solved/66623 "2026-09-20T23:31:00Z")

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Hi guys. So i followed the guide about developing for ios and got my provision profile and free dev account. I successfully run test application from Xcode and granted permission in general settings in my phone. After th…

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## [CONSTANT\_TYPE\_TIME and pausing the game](https://forum.defold.com/t/constant-type-time-and-pausing-the-game/83251)

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**Author:** [@Piro](https://forum.defold.com/u/Piro)\
**Replies:** 0\
**Last updated:** [September 20, 2026, 6:53pm UTC](https://forum.defold.com/t/constant-type-time-and-pausing-the-game/83251 "2026-09-20T18:53:17Z")

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I switched to using the new CONSTANT\_TYPE\_TIME in my shader, but now when I try to pause the game by using the set\_time\_step, the shader keeps doing its thing. I realise this is because of it not being part of the colle…

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## [How do you use LuaCATS type annotations in Defold's built-in script editor?](https://forum.defold.com/t/how-do-you-use-luacats-type-annotations-in-defolds-built-in-script-editor/83249)

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**Author:** [@feebleflame](https://forum.defold.com/u/feebleflame)\
**Replies:** 6\
**Last updated:** [September 20, 2026, 7:57am UTC](https://forum.defold.com/t/how-do-you-use-luacats-type-annotations-in-defolds-built-in-script-editor/83249 "2026-09-20T07:57:45Z")

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Hello, I’ve noticed that type annotations (such as ---@param and ---@return) work correctly in Defold’s built-in script editor, but I haven’t been able to find any official Defold documentation that explicitly discusses…

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## [Preferring Collection over Game Object?](https://forum.defold.com/t/preferring-collection-over-game-object/80802)

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**Author:** [@Hunter\_Loftis](https://forum.defold.com/u/Hunter_Loftis)\
**Replies:** 16\
**Last updated:** [September 19, 2026, 9:14am UTC](https://forum.defold.com/t/preferring-collection-over-game-object/80802 "2026-09-19T09:14:22Z")

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After a few weeks of hacking around, I’m still quite new to Defold so I definitely don’t have a complete perspective on all its systems. But I’ve noticed a pattern in my usage where I’ve started defaulting to using Colle…

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## [Atlas mapping the wrong normals to sprites](https://forum.defold.com/t/atlas-mapping-the-wrong-normals-to-sprites/83243)

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**Author:** [@RanarhEadha](https://forum.defold.com/u/RanarhEadha)\
**Replies:** 3\
**Last updated:** [September 18, 2026, 7:46pm UTC](https://forum.defold.com/t/atlas-mapping-the-wrong-normals-to-sprites/83243 "2026-09-18T19:46:58Z")

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I was excited to try procgen and wanted to do a street of buildings generated from a set of sprites and illuminate them with point lights. It goes well until this happens: Some (but not all) my sprites receive the wrong…

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## [Official Youtube Playables Extension for Defold](https://forum.defold.com/t/official-youtube-playables-extension-for-defold/83247)

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**Author:** [@Pawel](https://forum.defold.com/u/Pawel)\
**Replies:** 3\
**Last updated:** [September 18, 2026, 1:37pm UTC](https://forum.defold.com/t/official-youtube-playables-extension-for-defold/83247 "2026-09-18T13:37:10Z")

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We’re happy to share a release of new official YouTube Playables SDK extension for Defold! The extension-playables provides Lua access to the YouTube Playables SDK and handles the integration needed between a Defold H…

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## [Official Energy Saver extension for Defold](https://forum.defold.com/t/official-energy-saver-extension-for-defold/83248)

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**Author:** [@Pawel](https://forum.defold.com/u/Pawel)\
**Replies:** 0\
**Last updated:** [September 18, 2026, 1:07pm UTC](https://forum.defold.com/t/official-energy-saver-extension-for-defold/83248 "2026-09-18T13:07:20Z")

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We’re happy to share the new official Energy Saver extension for Defold! :battery::seedling: The extension helps games reduce unnecessary power consumption when the player is inactive, particularly useful on mobile, h…

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## [I’m back and starting to make a new game](https://forum.defold.com/t/i-m-back-and-starting-to-make-a-new-game/83123)

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**Author:** [@JuLongZhiLu](https://forum.defold.com/u/JuLongZhiLu)\
**Replies:** 45\
**Last updated:** [September 17, 2026, 11:13pm UTC](https://forum.defold.com/t/i-m-back-and-starting-to-make-a-new-game/83123 "2026-09-17T23:13:00Z")

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Hello guys! Long time no see. Why have I been absent from the Defold forum for several months? Well, I found a new job related to AI. I also learned a lot about game design and how to make a good web game. I’ve tried Con…

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## [Newgrounds API for Defold](https://forum.defold.com/t/newgrounds-api-for-defold/83237)

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**Author:** [@qylyp](https://forum.defold.com/u/qylyp)\
**Replies:** 2\
**Last updated:** [September 17, 2026, 7:44pm UTC](https://forum.defold.com/t/newgrounds-api-for-defold/83237 "2026-09-17T19:44:42Z")

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How would I add support for the Newgrounds API in my Defold game? Since there’s no library available, I’d have to adapt the requests to the Defold engine.

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## [Issue turning a square sprite into a circle using shaders](https://forum.defold.com/t/issue-turning-a-square-sprite-into-a-circle-using-shaders/83236)

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**Author:** [@Ohm](https://forum.defold.com/u/Ohm)\
**Replies:** 8\
**Last updated:** [September 17, 2026, 1:46pm UTC](https://forum.defold.com/t/issue-turning-a-square-sprite-into-a-circle-using-shaders/83236 "2026-09-17T13:46:49Z")

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I have a 64 x 64 pixel white square that I’m trying to clip with a shader so I have a nice smooth edged circle. It’s a sprite. I can’t however, get the alpha for work on the edges. This is what I’m trying to make, minu…

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## [Android 16KB page-size warning on Google Play: PT\_LOAD aligned but GNU\_RELRO not 16KB-aligned in generated .so](https://forum.defold.com/t/android-16kb-page-size-warning-on-google-play-pt-load-aligned-but-gnu-relro-not-16kb-aligned-in-generated-so/83239)

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**Author:** [@izu](https://forum.defold.com/u/izu)\
**Replies:** 1\
**Last updated:** [September 17, 2026, 7:03am UTC](https://forum.defold.com/t/android-16kb-page-size-warning-on-google-play-pt-load-aligned-but-gnu-relro-not-16kb-aligned-in-generated-so/83239 "2026-09-17T07:03:16Z")

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Describe the bug (REQUIRED) Google Play Console reports: “Release may not support 16 KB memory page size” Crashes detected on 16 KB page-size devices in pre-launch report I checked the generated AAB and found that P…

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## [Rendering Technique Defold Uses for Web](https://forum.defold.com/t/rendering-technique-defold-uses-for-web/75257)

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**Author:** [@Ahmutkadim](https://forum.defold.com/u/Ahmutkadim)\
**Replies:** 5\
**Last updated:** [September 17, 2026, 7:01am UTC](https://forum.defold.com/t/rendering-technique-defold-uses-for-web/75257 "2026-09-17T07:01:43Z")

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I just wonder which rendering technique is used for web exports. If it is webgl, which version of it is used and whether it can be configured while exporting.

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## [SkyHigh Studios – 3D Environment Art | Unreal Engine | External Development](https://forum.defold.com/t/skyhigh-studios-3d-environment-art-unreal-engine-external-development/83244)

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**Author:** [@SkyHigh\_Studios](https://forum.defold.com/u/SkyHigh_Studios)\
**Replies:** 0\
**Last updated:** [September 17, 2026, 6:15am UTC](https://forum.defold.com/t/skyhigh-studios-3d-environment-art-unreal-engine-external-development/83244 "2026-09-17T06:15:24Z")

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Hi everyone, I’m Teo, General Manager at SkyHigh Studios. We’re a 3D development studio focused on environment production, with a strong background in simulation and large real-world locations. Over the past few years w…

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## [Defold 1.13.1 has been released!](https://forum.defold.com/t/defold-1-13-1-has-been-released/83156)

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**Author:** [@britzl](https://forum.defold.com/u/britzl)\
**Replies:** 11\
**Last updated:** [September 15, 2026, 3:39am UTC](https://forum.defold.com/t/defold-1-13-1-has-been-released/83156 "2026-09-15T03:39:47Z")

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Defold 1.13.1 This release takes another important step forward for both 3D development and editor extensibility. We finally published new Light components support in the editor and engine. Moreover we added support for …

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## [How to create uneven 3D terrain with static collision](https://forum.defold.com/t/how-to-create-uneven-3d-terrain-with-static-collision/83234)

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**Author:** [@Morrocoyo64](https://forum.defold.com/u/Morrocoyo64)\
**Replies:** 3\
**Last updated:** [September 14, 2026, 7:23pm UTC](https://forum.defold.com/t/how-to-create-uneven-3d-terrain-with-static-collision/83234 "2026-09-14T19:23:45Z")

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Hello, I am new to Defold and was wondering if anyone knows how to create natural uneven terrain that can be used as walkable ground (like an area with hills). Is there a way to create collision object shapes out of mesh…

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## [How to use go.set() to set a vertex attribute of type Mat3?](https://forum.defold.com/t/how-to-use-go-set-to-set-a-vertex-attribute-of-type-mat3/83174)

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**Author:** [@vinicius](https://forum.defold.com/u/vinicius)\
**Replies:** 1\
**Last updated:** [September 14, 2026, 2:09pm UTC](https://forum.defold.com/t/how-to-use-go-set-to-set-a-vertex-attribute-of-type-mat3/83174 "2026-09-14T14:09:48Z")

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I am trying to pass a Texture Transform 2D to my vertex shader. I set the Vertex Attribute in the material, have it declared and used in the shader. But when I try to set it using go.set("#model", "transform2d", vmath.ma…

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## [\[SOLVED\] Where to submit a PR for the API documentation?](https://forum.defold.com/t/solved-where-to-submit-a-pr-for-the-api-documentation/83231)

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**Author:** [@gamedevshrimp](https://forum.defold.com/u/gamedevshrimp)\
**Replies:** 1\
**Last updated:** [September 13, 2026, 1:02pm UTC](https://forum.defold.com/t/solved-where-to-submit-a-pr-for-the-api-documentation/83231 "2026-09-13T13:02:00Z")

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Hi guys! I am wondering where the repo is to make a PR to the documentation. I want to add information about the range here. I mean, RGB can be represented in the range 0–255 and 0–1, but gui.set\_color() uses the range…

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## [It's possible to disable Gameobject collision? (SOLVED)](https://forum.defold.com/t/its-possible-to-disable-gameobject-collision-solved/24844)

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**Author:** [@reydvires](https://forum.defold.com/u/reydvires)\
**Replies:** 5\
**Last updated:** [September 13, 2026, 2:13am UTC](https://forum.defold.com/t/its-possible-to-disable-gameobject-collision-solved/24844 "2026-09-13T02:13:33Z")

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Sorry if my question is just solved in somewhere on the old thread, but since i cant find it then i’m ask again. Just like title, its possible in runtime?

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## [Luden.io pre-production code and game assets open sourced!](https://forum.defold.com/t/luden-io-pre-production-code-and-game-assets-open-sourced/81833)

<div class="topic-metadata">

**Author:** [@Pawel](https://forum.defold.com/u/Pawel)\
**Replies:** 3\
**Last updated:** [September 12, 2026, 8:45pm UTC](https://forum.defold.com/t/luden-io-pre-production-code-and-game-assets-open-sourced/81833 "2026-09-12T20:45:27Z")

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So today creators of e.g. Craftomation @Oleg\_Chumakov released all of the 6 prototype versions of the game they’re now working on - Superweird. These are full Defold projects with code and other assets released under CC…

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