# Latest

**URL:** https://forum.defold.com/latest.md

[Latest](https://forum.defold.com/latest.md) · [Categories](https://forum.defold.com/categories.md)

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## [Removing 32-bit Windows support and separate Lua states](https://forum.defold.com/t/removing-32-bit-windows-support-and-separate-lua-states/83211)

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**Author:** [@AGulev](https://forum.defold.com/u/AGulev)\
**Replies:** 5\
**Last updated:** [September 9, 2026, 2:16pm UTC](https://forum.defold.com/t/removing-32-bit-windows-support-and-separate-lua-states/83211 "2026-09-09T14:16:02Z")

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In the next major version update, 1.14.0 (will be released after the next 1.13.2 release), we plan to remove support for 32-bit Windows and the option to use separate Lua states for game object, GUI, and render scripts. …

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## [Welcome to the Defold game engine developer forum](https://forum.defold.com/t/welcome-to-the-defold-game-engine-developer-forum/8)

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**Author:** [@system](https://forum.defold.com/u/system)\
**Replies:** 0\
**Last updated:** [March 18, 2015, 7:33pm UTC](https://forum.defold.com/t/welcome-to-the-defold-game-engine-developer-forum/8 "2015-03-18T19:33:17Z")

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We run this forum for you and all other Defold users. It is intended for you as a source of help and inspiration when developing games and applications on the Defold platform. We try to keep the Defold documentation up …

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## [\[DEMO\] Unexpected Tasks - Cozy Time Management Game](https://forum.defold.com/t/demo-unexpected-tasks-cozy-time-management-game/83274)

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**Author:** [@deni](https://forum.defold.com/u/deni)\
**Replies:** 0\
**Last updated:** [September 29, 2026, 9:13am UTC](https://forum.defold.com/t/demo-unexpected-tasks-cozy-time-management-game/83274 "2026-09-29T09:13:20Z")

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I finally have a Web build of Unexpected Tasks to share. It’s a cozy time-management game where you clear obstacles, gather resources, build things and help your crew restore the kingdom. There are 5 level…

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## [\[Playtest Request\] Mico World - 2D Pretend Play Game (Android Closed Test)](https://forum.defold.com/t/playtest-request-mico-world-2d-pretend-play-game-android-closed-test/83273)

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**Author:** [@vikash](https://forum.defold.com/u/vikash)\
**Replies:** 0\
**Last updated:** [September 29, 2026, 4:42am UTC](https://forum.defold.com/t/playtest-request-mico-world-2d-pretend-play-game-android-closed-test/83273 "2026-09-29T04:42:29Z")

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Hi everyone, Good to be posting here again! I’ve been using Defold for over 6 years now, and after taking a break for a bit, I’m back to making games with it. I recently finished my new project — a 2D pre…

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## [Nakama server hosting](https://forum.defold.com/t/nakama-server-hosting/83270)

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**Author:** [@PendragonNL](https://forum.defold.com/u/PendragonNL)\
**Replies:** 6\
**Last updated:** [September 28, 2026, 5:53pm UTC](https://forum.defold.com/t/nakama-server-hosting/83270 "2026-09-28T17:53:36Z")

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so for the gamejam,. i need to either run a computer with the server.. or rent a VM for a little in order to host the server for the jam periode. Keep a computer running is nog an option so are there any tips on cheap…

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## [Defold 1.13.2 BETA](https://forum.defold.com/t/defold-1-13-2-beta/83226)

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**Author:** [@britzl](https://forum.defold.com/u/britzl)\
**Replies:** 27\
**Last updated:** [September 28, 2026, 4:16pm UTC](https://forum.defold.com/t/defold-1-13-2-beta/83226 "2026-09-28T16:16:03Z")

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Defold 1.13.2 Disclaimer This is a BETA release, and it might have issues that could potentially be disruptive for you and your team’s workflow. Use with caution. Use of source control for your projects is strongly recom…

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## [Defold gamejam 2026 (worm Tremors](https://forum.defold.com/t/defold-gamejam-2026-worm-tremors/83271)

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**Author:** [@PendragonNL](https://forum.defold.com/u/PendragonNL)\
**Replies:** 1\
**Last updated:** [September 28, 2026, 2:54pm UTC](https://forum.defold.com/t/defold-gamejam-2026-worm-tremors/83271 "2026-09-28T14:54:17Z")

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Hello all. For this game jam, the amount of time and headspace I can dedicate to development is a bit limited because of some personal matters. So I decided to use the jam to experiment with a very different AI workflow…

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## [Starly](https://forum.defold.com/t/starly/78351)

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**Author:** [@Vow](https://forum.defold.com/u/Vow)\
**Replies:** 25\
**Last updated:** [September 28, 2026, 5:15am UTC](https://forum.defold.com/t/starly/78351 "2026-09-28T05:15:59Z")

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Starly is an orthographic camera library for Defold. Its goal is to provide a feature-rich orthographic camera solution, confined to a single Lua module, where all properties can be edited or animated at runtime. By …

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## [Zombie horde - first defold creation](https://forum.defold.com/t/zombie-horde-first-defold-creation/83268)

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**Author:** [@WhisperingOath](https://forum.defold.com/u/WhisperingOath)\
**Replies:** 0\
**Last updated:** [September 28, 2026, 4:23am UTC](https://forum.defold.com/t/zombie-horde-first-defold-creation/83268 "2026-09-28T04:23:46Z")

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Started using defold 2 weeks ago to the day. This is a custom flowfield C++ extension, stress testing 1000 pathfinding zombies, executing at about 8-11ms per frame. Dynamic flow grid generation at runtime to detect obst…

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## [Bitmap / df fonts scaling differently in labels](https://forum.defold.com/t/bitmap-df-fonts-scaling-differently-in-labels/83266)

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**Author:** [@benjames171](https://forum.defold.com/u/benjames171)\
**Replies:** 1\
**Last updated:** [September 27, 2026, 7:30pm UTC](https://forum.defold.com/t/bitmap-df-fonts-scaling-differently-in-labels/83266 "2026-09-27T19:30:40Z")

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Labels appear to scale differently depending on the type of font used. Only happens after the window is resized. Is this intentional or an issue?

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## [My take on the game jam theme, a block chain merge game :)](https://forum.defold.com/t/my-take-on-the-game-jam-theme-a-block-chain-merge-game/83267)

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**Author:** [@Playincopenhagen](https://forum.defold.com/u/Playincopenhagen)\
**Replies:** 0\
**Last updated:** [September 27, 2026, 7:12pm UTC](https://forum.defold.com/t/my-take-on-the-game-jam-theme-a-block-chain-merge-game/83267 "2026-09-27T19:12:27Z")

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I was creating this game before the gam jam came up with the theme, so i did not join it, but im currently doing the play test on Poki, here is my take on the chain theme. https://poki.com/en/preview/74ed0924-10cd-41fb…

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## [Teaser Fridays and Roadmap talks](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803)

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**Author:** [@sven](https://forum.defold.com/u/sven)\
**Replies:** 330\
**Last updated:** [September 27, 2026, 11:07am UTC](https://forum.defold.com/t/teaser-fridays-and-roadmap-talks/2803 "2026-09-27T11:07:05Z")

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After some encouragement from @Ragnar\_Svensson, I’m proud to announce the first Teaser Friday post from the engine team. :slight\_smile: Currently in development; Spine in GUI (Yes, I forgot to set PLAYBACK\_LOOP\_FORW…

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## [Astrohit - platformer/lander Poki game](https://forum.defold.com/t/astrohit-platformer-lander-poki-game/83260)

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**Author:** [@Juan\_Garces](https://forum.defold.com/u/Juan_Garces)\
**Replies:** 3\
**Last updated:** [September 25, 2026, 12:19pm UTC](https://forum.defold.com/t/astrohit-platformer-lander-poki-game/83260 "2026-09-25T12:19:31Z")

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Hello there! I finished the first stage of my second game ever. Done with Defold, of course. Right now it’s being tested on Poki. You can play it with the preview link: Astrohit on Poki (updated 27-sep-2026) …

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## [Clay for Defold native extension](https://forum.defold.com/t/clay-for-defold-native-extension/83063)

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**Author:** [@hans.sjunnesson](https://forum.defold.com/u/hans.sjunnesson)\
**Replies:** 9\
**Last updated:** [September 25, 2026, 11:48am UTC](https://forum.defold.com/t/clay-for-defold-native-extension/83063 "2026-09-25T11:48:56Z")

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I’ve always been in favor of immediate mode GUI and I’ve used Clay for lots of side-projects. It’s a renderer-agnostic UI layout framework. I’ve put together a native extension to have Clay layout elements which are then…

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## [SpriteLoop + Defold Extension Development Log](https://forum.defold.com/t/spriteloop-defold-extension-development-log/82835)

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**Author:** [@Sam](https://forum.defold.com/u/Sam)\
**Replies:** 93\
**Last updated:** [September 24, 2026, 5:53pm UTC](https://forum.defold.com/t/spriteloop-defold-extension-development-log/82835 "2026-09-24T17:53:28Z")

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Hey guys, As some of you may have noticed lately, I’ve been working on a small animation app called SpriteLoop and, more recently, a Defold extension/runtime for it. Why? The initial idea was simple: export a spritesh…

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## [Cubemap Skyboxes](https://forum.defold.com/t/cubemap-skyboxes/83259)

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**Author:** [@Pawel](https://forum.defold.com/u/Pawel)\
**Replies:** 2\
**Last updated:** [September 24, 2026, 3:36pm UTC](https://forum.defold.com/t/cubemap-skyboxes/83259 "2026-09-24T15:36:45Z")

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Skyboxes and cubemaps in Defold When working with 3D games, sooner or later you will probably want something more interesting than a plain background color. This is where skyboxes can become helpful. What is a skybox? …

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## [Demidoff Corp - an atmospheric 2D metroidvania](https://forum.defold.com/t/demidoff-corp-an-atmospheric-2d-metroidvania/83258)

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**Author:** [@niemandkun](https://forum.defold.com/u/niemandkun)\
**Replies:** 4\
**Last updated:** [September 24, 2026, 12:44pm UTC](https://forum.defold.com/t/demidoff-corp-an-atmospheric-2d-metroidvania/83258 "2026-09-24T12:44:44Z")

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Hello everyone! :waving\_hand: We are happy to announce our first major game made with Defold - Demidoff Corp. Demidoff Corp is a 2D metroidvania with a vast atmospheric world and classic soulslike mechanics, set in …

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## [You can listen to the manual instead of reading](https://forum.defold.com/t/you-can-listen-to-the-manual-instead-of-reading/83257)

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**Author:** [@Ali](https://forum.defold.com/u/Ali)\
**Replies:** 2\
**Last updated:** [September 24, 2026, 8:40am UTC](https://forum.defold.com/t/you-can-listen-to-the-manual-instead-of-reading/83257 "2026-09-24T08:40:37Z")

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Sometimes I get lazy and don’t feel like reading at all, so I listen instead. Chrome has a built-in Reading mode that includes text-to-speech features, great for when you want to hear content instead of reading it, I…

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## [Defold doesn't see some symbols in a font](https://forum.defold.com/t/defold-doesnt-see-some-symbols-in-a-font/83253)

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**Author:** [@Frede](https://forum.defold.com/u/Frede)\
**Replies:** 2\
**Last updated:** [September 21, 2026, 4:04pm UTC](https://forum.defold.com/t/defold-doesnt-see-some-symbols-in-a-font/83253 "2026-09-21T16:04:51Z")

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I wanted to add a Cyrillic font but defold can’t see some symbols (for example punctuation marks). I’ve downloaded it from this website: https://fontsource.org/ . I can see in the preview on this website that it has all …

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## [Ambient light component in a collection loaded with a collectionproxy](https://forum.defold.com/t/ambient-light-component-in-a-collection-loaded-with-a-collectionproxy/83254)

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**Author:** [@totebo](https://forum.defold.com/u/totebo)\
**Replies:** 4\
**Last updated:** [September 21, 2026, 11:36am UTC](https://forum.defold.com/t/ambient-light-component-in-a-collection-loaded-with-a-collectionproxy/83254 "2026-09-21T11:36:31Z")

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Hello! I’ve added an ambient light component to my game and I bumped into an issue. It seems when an ambient light component is inside a collection loaded with a collectionproxy it doesn’t work and the models appear blac…

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## [Defold Game Jam 2026](https://forum.defold.com/t/defold-game-jam-2026/83051)

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**Author:** [@Pawel](https://forum.defold.com/u/Pawel)\
**Replies:** 44\
**Last updated:** [September 21, 2026, 7:18am UTC](https://forum.defold.com/t/defold-game-jam-2026/83051 "2026-09-21T07:18:51Z")

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Hello! It’s high time for another game jam! This year, we’ll have even more prizes for best games made with Defold - check out rewards and challenges by Defold Foundation and Wavedash in the page description! Soon, w…

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## [By Game speed acceleration, particles applied excessive Drag](https://forum.defold.com/t/by-game-speed-acceleration-particles-applied-excessive-drag/83252)

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**Author:** [@vtvitzh](https://forum.defold.com/u/vtvitzh)\
**Replies:** 0\
**Last updated:** [September 21, 2026, 4:05am UTC](https://forum.defold.com/t/by-game-speed-acceleration-particles-applied-excessive-drag/83252 "2026-09-21T04:05:16Z")

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When the game speed is increased, particles with Drag applied will look different than usual. Is this intended behavior? Here is the reproduction project.

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## [Druid - Component GUI Framework](https://forum.defold.com/t/druid-component-gui-framework/64857)

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**Author:** [@Insality](https://forum.defold.com/u/Insality)\
**Replies:** 203\
**Last updated:** [September 21, 2026, 3:41am UTC](https://forum.defold.com/t/druid-component-gui-framework/64857 "2026-09-21T03:41:47Z")

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Druid - powerful Defold component UI library. Use Druid components or make your own game-specific components to make amazing GUI in your games. Overview Druid is a UI component library, started by AGulev around ~2 y…

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## [Unable to install iOS app to my phone via Xcode and free dev account (Solved)](https://forum.defold.com/t/unable-to-install-ios-app-to-my-phone-via-xcode-and-free-dev-account-solved/66623)

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**Author:** [@russelkgd](https://forum.defold.com/u/russelkgd)\
**Replies:** 8\
**Last updated:** [September 20, 2026, 11:31pm UTC](https://forum.defold.com/t/unable-to-install-ios-app-to-my-phone-via-xcode-and-free-dev-account-solved/66623 "2026-09-20T23:31:00Z")

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Hi guys. So i followed the guide about developing for ios and got my provision profile and free dev account. I successfully run test application from Xcode and granted permission in general settings in my phone. After th…

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## [Defold.nvim - Batteries-included development environment for the Defold game engine, powered by Neovim](https://forum.defold.com/t/defold-nvim-batteries-included-development-environment-for-the-defold-game-engine-powered-by-neovim/81605)

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**Author:** [@atomicptr](https://forum.defold.com/u/atomicptr)\
**Replies:** 24\
**Last updated:** [September 20, 2026, 8:30pm UTC](https://forum.defold.com/t/defold-nvim-batteries-included-development-environment-for-the-defold-game-engine-powered-by-neovim/81605 "2026-09-20T20:30:07Z")

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Or “How to turn Neovim into a Defold IDE” :slight\_smile: I’ve been wanting to use Neovim with Defold and I couldn’t get other solutions I’ve found to run so I made my own which my brother and I have been using for a whi…

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## [CONSTANT\_TYPE\_TIME and pausing the game](https://forum.defold.com/t/constant-type-time-and-pausing-the-game/83251)

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**Author:** [@Piro](https://forum.defold.com/u/Piro)\
**Replies:** 0\
**Last updated:** [September 20, 2026, 6:53pm UTC](https://forum.defold.com/t/constant-type-time-and-pausing-the-game/83251 "2026-09-20T18:53:17Z")

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I switched to using the new CONSTANT\_TYPE\_TIME in my shader, but now when I try to pause the game by using the set\_time\_step, the shader keeps doing its thing. I realise this is because of it not being part of the colle…

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## [How do you use LuaCATS type annotations in Defold's built-in script editor?](https://forum.defold.com/t/how-do-you-use-luacats-type-annotations-in-defolds-built-in-script-editor/83249)

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**Author:** [@feebleflame](https://forum.defold.com/u/feebleflame)\
**Replies:** 6\
**Last updated:** [September 20, 2026, 7:57am UTC](https://forum.defold.com/t/how-do-you-use-luacats-type-annotations-in-defolds-built-in-script-editor/83249 "2026-09-20T07:57:45Z")

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Hello, I’ve noticed that type annotations (such as ---@param and ---@return) work correctly in Defold’s built-in script editor, but I haven’t been able to find any official Defold documentation that explicitly discusses…

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## [Preferring Collection over Game Object?](https://forum.defold.com/t/preferring-collection-over-game-object/80802)

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**Author:** [@Hunter\_Loftis](https://forum.defold.com/u/Hunter_Loftis)\
**Replies:** 16\
**Last updated:** [September 19, 2026, 9:14am UTC](https://forum.defold.com/t/preferring-collection-over-game-object/80802 "2026-09-19T09:14:22Z")

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After a few weeks of hacking around, I’m still quite new to Defold so I definitely don’t have a complete perspective on all its systems. But I’ve noticed a pattern in my usage where I’ve started defaulting to using Colle…

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## [Atlas mapping the wrong normals to sprites](https://forum.defold.com/t/atlas-mapping-the-wrong-normals-to-sprites/83243)

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**Author:** [@RanarhEadha](https://forum.defold.com/u/RanarhEadha)\
**Replies:** 3\
**Last updated:** [September 18, 2026, 7:46pm UTC](https://forum.defold.com/t/atlas-mapping-the-wrong-normals-to-sprites/83243 "2026-09-18T19:46:58Z")

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I was excited to try procgen and wanted to do a street of buildings generated from a set of sprites and illuminate them with point lights. It goes well until this happens: Some (but not all) my sprites receive the wrong…

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## [Official Youtube Playables Extension for Defold](https://forum.defold.com/t/official-youtube-playables-extension-for-defold/83247)

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**Author:** [@Pawel](https://forum.defold.com/u/Pawel)\
**Replies:** 3\
**Last updated:** [September 18, 2026, 1:37pm UTC](https://forum.defold.com/t/official-youtube-playables-extension-for-defold/83247 "2026-09-18T13:37:10Z")

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We’re happy to share a release of new official YouTube Playables SDK extension for Defold! The extension-playables provides Lua access to the YouTube Playables SDK and handles the integration needed between a Defold H…

[Next page](https://forum.defold.com/latest.md?page=1)
