Feature requests


Topic Replies Created
Model texture atlas support? 8 September 27, 2020
Collision group groups 6 September 24, 2020
Particle priority 2 September 22, 2020
Tile map collisions scale to fit? 2 September 22, 2020
Some thoughts on render targets and using 3d in GUI 2 September 13, 2020
Use Slice 9 when GUI node's Adjust Mode is set to Stretch 4 March 27, 2019
Use a screenshot as background for particle editor 3 September 7, 2020
How about put Defold on Steam? 9 March 16, 2019
Slice/Sprite 9 in Game Objects 17 August 15, 2016
Builtin extra textures 6 August 12, 2020
Animation component & resource 8 July 27, 2020
"Disabled by default" option for GOs in editor 8 March 25, 2020
Asset portal projects access from Defold opening screen? 9 July 23, 2020
GameKit and Google Play Services 21 August 26, 2015
Triggering Build and Hot reload on Editor 3 March 7, 2019
Build size. Auto Stripping or manual configuration 67 May 10, 2016
UWP support/for XBox? 2 June 30, 2020
Nintendo/Sony/Microsoft Console/Handheld Export? 4 August 17, 2019
Console support: Xbox One and Nintendo Switch 4 April 1, 2020
Back in the outline window 3 June 8, 2020
Nintendo Switch Support? (SOLVED) 18 October 20, 2016
Nintendo Switch Support (SOLVED) 10 January 16, 2018
Raycast with several results (SOLVED) 2 November 25, 2015
Physics.raycast must return all objects along the ray (#4710) (SOLVED) 15 September 15, 2019
Build Android Release with Android App Bundles (Issue-3381) (SOLVED) 20 June 5, 2019
Public opinion about the Defold shader tutorial 3 June 20, 2020
Defold Editor redesign request 10 June 12, 2020
Tilemap.set_constant() to specified layer 2 June 8, 2020
Hiding the mouse cursor (DEF-1619) 25 February 4, 2016
Support for more than 16 shapes in a collision object 4 June 6, 2020