Model texture atlas support?
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8
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September 27, 2020
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Collision group groups
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6
|
September 24, 2020
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Particle priority
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2
|
September 22, 2020
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Tile map collisions scale to fit?
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2
|
September 22, 2020
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Some thoughts on render targets and using 3d in GUI
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2
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September 13, 2020
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Use Slice 9 when GUI node's Adjust Mode is set to Stretch
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4
|
March 27, 2019
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Use a screenshot as background for particle editor
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3
|
September 7, 2020
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How about put Defold on Steam?
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9
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March 16, 2019
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Slice/Sprite 9 in Game Objects
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17
|
August 15, 2016
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Builtin extra textures
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6
|
August 12, 2020
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Animation component & resource
|
8
|
July 27, 2020
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"Disabled by default" option for GOs in editor
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8
|
March 25, 2020
|
Asset portal projects access from Defold opening screen?
|
9
|
July 23, 2020
|
GameKit and Google Play Services
|
21
|
August 26, 2015
|
Triggering Build and Hot reload on Editor
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3
|
March 7, 2019
|
Build size. Auto Stripping or manual configuration
|
67
|
May 10, 2016
|
UWP support/for XBox?
|
2
|
June 30, 2020
|
Nintendo/Sony/Microsoft Console/Handheld Export?
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4
|
August 17, 2019
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Console support: Xbox One and Nintendo Switch
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4
|
April 1, 2020
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Back in the outline window
|
3
|
June 8, 2020
|
Nintendo Switch Support? (SOLVED)
|
18
|
October 20, 2016
|
Nintendo Switch Support (SOLVED)
|
10
|
January 16, 2018
|
Raycast with several results (SOLVED)
|
2
|
November 25, 2015
|
Physics.raycast must return all objects along the ray (#4710) (SOLVED)
|
15
|
September 15, 2019
|
Build Android Release with Android App Bundles (Issue-3381) (SOLVED)
|
20
|
June 5, 2019
|
Public opinion about the Defold shader tutorial
|
3
|
June 20, 2020
|
Defold Editor redesign request
|
10
|
June 12, 2020
|
Tilemap.set_constant() to specified layer
|
2
|
June 8, 2020
|
Hiding the mouse cursor (DEF-1619)
|
25
|
February 4, 2016
|
Support for more than 16 shapes in a collision object
|
4
|
June 6, 2020
|