# Feature requests (USE GITHUB)

**URL:** https://forum.defold.com/c/feature-requests/7.md

[Latest](https://forum.defold.com/latest.md) · [Categories](https://forum.defold.com/categories.md)

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## [About the Feature requests (USE GITHUB) category](https://forum.defold.com/t/about-the-feature-requests-use-github-category/80)

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**Author:** [@sicher](https://forum.defold.com/u/sicher)\
**Replies:** 1\
**Last updated:** [February 24, 2025, 11:29pm UTC](https://forum.defold.com/t/about-the-feature-requests-use-github-category/80 "2025-02-24T23:29:18Z")

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Feature requests for the Defold engine, editor and command line tools should be submitted via GitHub (New Issue → Feature Request). Use this category to discuss a feature request before submitting it on GitHub, or if yo…

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## [Editor camera movement](https://forum.defold.com/t/editor-camera-movement/82780)

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**Author:** [@maskin](https://forum.defold.com/u/maskin)\
**Replies:** 19\
**Last updated:** [June 30, 2026, 8:48am UTC](https://forum.defold.com/t/editor-camera-movement/82780 "2026-06-30T08:48:13Z")

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DEFOLD EDITOR FEATURE REQUESTS Please make camera movement of atlases and assets in scene editor by Right Mouse + movement (how it was at 1.12.3 and early), right now it switch on 3D mode. Or include it like option in ed…

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## [Custom GUI clipping shapes](https://forum.defold.com/t/custom-gui-clipping-shapes/51999)

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**Author:** [@Pawel](https://forum.defold.com/u/Pawel)\
**Replies:** 5\
**Last updated:** [June 27, 2026, 11:45pm UTC](https://forum.defold.com/t/custom-gui-clipping-shapes/51999 "2026-06-27T23:45:58Z")

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I want to create a full clipping for hp bar like in the image: I know there are solutions like this: But in general it is a common use case, and I think Defold GUI system would be way awesomer if there will be a b…

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## [AdMob - UMP](https://forum.defold.com/t/admob-ump/78541)

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**Author:** [@toca](https://forum.defold.com/u/toca)\
**Replies:** 24\
**Last updated:** [June 2, 2026, 4:24pm UTC](https://forum.defold.com/t/admob-ump/78541 "2026-06-02T16:24:40Z")

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Hi everyone, I was wondering if there are any plans to integrate the User Messaging Platform (UMP) into the AdMob native extension for Defold. This would greatly simplify managing GDPR and consent requirements. I also …

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## [Visual structure of propierty window (object inspector)](https://forum.defold.com/t/visual-structure-of-propierty-window-object-inspector/82824)

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**Author:** [@maskin](https://forum.defold.com/u/maskin)\
**Replies:** 2\
**Last updated:** [May 21, 2026, 9:25am UTC](https://forum.defold.com/t/visual-structure-of-propierty-window-object-inspector/82824 "2026-05-21T09:25:52Z")

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Please add the possibility of visual separation/combining/hinting properties elements in “Object Inspector” (in Defold scene editor) like it possible in Unity editor (see screen). It helps to visualize structure of go-p…

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## [Add error highlighting at code editor](https://forum.defold.com/t/add-error-highlighting-at-code-editor/82823)

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**Author:** [@maskin](https://forum.defold.com/u/maskin)\
**Replies:** 2\
**Last updated:** [May 21, 2026, 9:14am UTC](https://forum.defold.com/t/add-error-highlighting-at-code-editor/82823 "2026-05-21T09:14:46Z")

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In standart Defold code editor in right code listing (see screen), please add red lines that describe positions of code errors. It will help visually searching errors in large scripts. This kind of visual help has Rider…

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## [Hint with variable/field value in debug mode](https://forum.defold.com/t/hint-with-variable-field-value-in-debug-mode/81482)

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**Author:** [@maskin](https://forum.defold.com/u/maskin)\
**Replies:** 4\
**Last updated:** [May 20, 2026, 1:21pm UTC](https://forum.defold.com/t/hint-with-variable-field-value-in-debug-mode/81482 "2026-05-20T13:21:53Z")

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DEFOLD EDITOR FEATURE REQUESTS Describe the solution you’d like (REQUIRED): In debug mode please show variable (or self.field) value under mouse cursor.

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## [Snapping to grid: The definitive thread!](https://forum.defold.com/t/snapping-to-grid-the-definitive-thread/82631)

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**Author:** [@totebo](https://forum.defold.com/u/totebo)\
**Replies:** 3\
**Last updated:** [April 20, 2026, 12:29pm UTC](https://forum.defold.com/t/snapping-to-grid-the-definitive-thread/82631 "2026-04-20T12:29:03Z")

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Hello grid snap lovers! Grid snapping is essential to be able to effectively use Defold as a level editor outside of tilemaps. There are a few related posts on Github and the forum, but seemingly no actual plan of imple…

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## [Spacing between items on the left side of the documentation](https://forum.defold.com/t/spacing-between-items-on-the-left-side-of-the-documentation/82633)

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**Author:** [@deni](https://forum.defold.com/u/deni)\
**Replies:** 2\
**Last updated:** [April 11, 2026, 8:01am UTC](https://forum.defold.com/t/spacing-between-items-on-the-left-side-of-the-documentation/82633 "2026-04-11T08:01:55Z")

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Hi! New visual style of documentaion is awesome! But, please reduce the spacing between items on the left side of the documentation. Right now, it fits about half as much information, and you have to constantly scroll. …

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## [Any way to get the list of children of a game object?](https://forum.defold.com/t/any-way-to-get-the-list-of-children-of-a-game-object/39551)

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**Author:** [@sergey.lerg](https://forum.defold.com/u/sergey.lerg)\
**Replies:** 25\
**Last updated:** [April 3, 2026, 6:34pm UTC](https://forum.defold.com/t/any-way-to-get-the-list-of-children-of-a-game-object/39551 "2026-04-03T18:34:28Z")

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There is set\_parent method, but no get\_parent or get\_children. Since go.delete() can recursively delete all children, there must be an internal list of all the children. Is it possible to get access to this list and req…

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## [Apple TV support?](https://forum.defold.com/t/apple-tv-support/267)

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**Author:** [@g\_g](https://forum.defold.com/u/g_g)\
**Replies:** 13\
**Last updated:** [March 31, 2026, 11:02am UTC](https://forum.defold.com/t/apple-tv-support/267 "2026-03-31T11:02:59Z")

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Hello, Do you plan to add Apple TV support? It’s really close to iOS but has some differences too. Thanks.

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## [Time for a Defold shelf?](https://forum.defold.com/t/time-for-a-defold-shelf/82584)

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**Author:** [@gianmichele](https://forum.defold.com/u/gianmichele)\
**Replies:** 3\
**Last updated:** [March 26, 2026, 6:33am UTC](https://forum.defold.com/t/time-for-a-defold-shelf/82584 "2026-03-26T06:33:20Z")

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Hi all, with the recent addition of images in editor scripts, I was wondering what is the consensus for a tool shelf similar to what 3d softwares like Maya and Houdini have? This is so that we can have a shelf with bu…

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## [Display listening ephemeral HTTP port in console upon launch](https://forum.defold.com/t/display-listening-ephemeral-http-port-in-console-upon-launch/82511)

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**Author:** [@kevin.kmetz](https://forum.defold.com/u/kevin.kmetz)\
**Replies:** 1\
**Last updated:** [March 11, 2026, 3:57pm UTC](https://forum.defold.com/t/display-listening-ephemeral-http-port-in-console-upon-launch/82511 "2026-03-11T15:57:47Z")

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Hello, It would be useful if a message was printed to the Defold console upon launch, indicating the ephemeral port that Defold is listening on for serving the HTML5 version of the project. I know such information can b…

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## [Add color/tint option for sprite component](https://forum.defold.com/t/add-color-tint-option-for-sprite-component/82455)

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**Author:** [@Asatte](https://forum.defold.com/u/Asatte)\
**Replies:** 8\
**Last updated:** [February 28, 2026, 2:36pm UTC](https://forum.defold.com/t/add-color-tint-option-for-sprite-component/82455 "2026-02-28T14:36:52Z")

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I am working on a project and using simple shapes to build a game. And I have multiple sprites for the same shape but different colors. It would be nice to have a color property for sprites to color/tint them so I would …

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## [Separate Undo (Ctrl+Z) for different scripts etc](https://forum.defold.com/t/separate-undo-ctrl-z-for-different-scripts-etc/82306)

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**Author:** [@Asatte](https://forum.defold.com/u/Asatte)\
**Replies:** 1\
**Last updated:** [February 2, 2026, 7:53am UTC](https://forum.defold.com/t/separate-undo-ctrl-z-for-different-scripts-etc/82306 "2026-02-02T07:53:57Z")

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Hi, currently when undoing on editor, it undoes all actions even when we focus on a new script/collection. Creating separate stacks? for each script, collection/go tab opened would solve a lot of headache. Sometimes try…

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## [Redesign GUI outline tab in the editor](https://forum.defold.com/t/redesign-gui-outline-tab-in-the-editor/82245)

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**Author:** [@Averain](https://forum.defold.com/u/Averain)\
**Replies:** 0\
**Last updated:** [January 17, 2026, 1:03pm UTC](https://forum.defold.com/t/redesign-gui-outline-tab-in-the-editor/82245 "2026-01-17T13:03:13Z")

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Github issue I think that when working with GUIs the outline tab is pretty cluttered. The user has to look at a very nested structure at all times which might lead to confusion and interrupt general workflow with GUI n…

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## [Pitch on sounds (DEF-1150)(SOLVED)](https://forum.defold.com/t/pitch-on-sounds-def-1150-solved/41)

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**Author:** [@Johan](https://forum.defold.com/u/Johan)\
**Replies:** 18\
**Last updated:** [January 6, 2026, 7:31pm UTC](https://forum.defold.com/t/pitch-on-sounds-def-1150-solved/41 "2026-01-06T19:31:56Z")

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I would very much like the possibility to set the pitch on a sound when it is played. The use case would be for instance each time a weapon is fired you would change the pitch slightly up or down to create variation in t…

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## [Proposals for Sound component features and improvements](https://forum.defold.com/t/proposals-for-sound-component-features-and-improvements/75612)

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**Author:** [@Pawel](https://forum.defold.com/u/Pawel)\
**Replies:** 5\
**Last updated:** [January 2, 2026, 9:04am UTC](https://forum.defold.com/t/proposals-for-sound-component-features-and-improvements/75612 "2026-01-02T09:04:29Z")

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I made a Feature Request for a quick “pre-hear” for Sound components, when an audio file is added to the Sound component, which might make it easier to identify the sound on the go, something like a preview option is ava…

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## [Add Folder of Images in a Atlas | SmartFolders (DEF-2150)](https://forum.defold.com/t/add-folder-of-images-in-a-atlas-smartfolders-def-2150/215)

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**Author:** [@Mattias\_Hedberg](https://forum.defold.com/u/Mattias_Hedberg)\
**Replies:** 5\
**Last updated:** [December 28, 2025, 1:15pm UTC](https://forum.defold.com/t/add-folder-of-images-in-a-atlas-smartfolders-def-2150/215 "2025-12-28T13:15:57Z")

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I think it would be handy if you could add folder with a lot image into a Atlas and they get referenced into it without actually “being” there. Working as a SmartFolder does in TexturePacker, using SmartFolders with Atla…

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## [Hope Panthera Animation can be integrated into defold](https://forum.defold.com/t/hope-panthera-animation-can-be-integrated-into-defold/81996)

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**Author:** [@lualove](https://forum.defold.com/u/lualove)\
**Replies:** 4\
**Last updated:** [November 23, 2025, 7:42pm UTC](https://forum.defold.com/t/hope-panthera-animation-can-be-integrated-into-defold/81996 "2025-11-23T19:42:51Z")

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Hope Panthera Animation can be integrated into defold For indie games, Panthera is completely sufficient, and it is open source and free, which is very suitable for debold. Both Unity and Godot have built-in bone animat…

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## [Hope defold can continue to support the new LoongBones](https://forum.defold.com/t/hope-defold-can-continue-to-support-the-new-loongbones/81757)

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**Author:** [@lualove](https://forum.defold.com/u/lualove)\
**Replies:** 14\
**Last updated:** [November 23, 2025, 7:11am UTC](https://forum.defold.com/t/hope-defold-can-continue-to-support-the-new-loongbones/81757 "2025-11-23T07:11:43Z")

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dragonbones has been renamed to LoongBones and will continue to be updated I hope defold can continue to support the new LoongBones, as it is completely free and easy to use

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## [API for checking frustum intersections?](https://forum.defold.com/t/api-for-checking-frustum-intersections/81964)

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**Author:** [@ackle](https://forum.defold.com/u/ackle)\
**Replies:** 2\
**Last updated:** [November 17, 2025, 10:21am UTC](https://forum.defold.com/t/api-for-checking-frustum-intersections/81964 "2025-11-17T10:21:10Z")

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Given that the engine performs frustum culling internally, would it be possible to expose the frustum-testing code in the API? This would be useful for manually skipping computations for GOs that are outside the view. I …

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## [Improve macOS trackpad gestures in the editor (Pinch-to-Zoom & Two-Finger Pan)](https://forum.defold.com/t/improve-macos-trackpad-gestures-in-the-editor-pinch-to-zoom-two-finger-pan/81788)

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**Author:** [@NANAMINER](https://forum.defold.com/u/NANAMINER)\
**Replies:** 2\
**Last updated:** [October 22, 2025, 7:48am UTC](https://forum.defold.com/t/improve-macos-trackpad-gestures-in-the-editor-pinch-to-zoom-two-finger-pan/81788 "2025-10-22T07:48:57Z")

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Hi everyone, I’ve opened a GitHub issue to discuss a problem with editor navigation in Defold on macOS that I believe significantly reduces productivity and makes the editor feel less native to the platform. What i…

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## [Use Slice 9 when GUI node's Adjust Mode is set to Stretch](https://forum.defold.com/t/use-slice-9-when-gui-nodes-adjust-mode-is-set-to-stretch/47536)

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**Author:** [@totebo](https://forum.defold.com/u/totebo)\
**Replies:** 6\
**Last updated:** [October 21, 2025, 9:53am UTC](https://forum.defold.com/t/use-slice-9-when-gui-nodes-adjust-mode-is-set-to-stretch/47536 "2025-10-21T09:53:00Z")

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Nodes are deformed if set to Strech, even if they’re defined to scale with Slice 9. It would make sense if resized nodes always respected Slice 9, if defined.

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## [Make an mobile port of defold!](https://forum.defold.com/t/make-an-mobile-port-of-defold/77618)

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**Author:** [@Blazin\_Dude](https://forum.defold.com/u/Blazin_Dude)\
**Replies:** 7\
**Last updated:** [October 20, 2025, 9:19am UTC](https://forum.defold.com/t/make-an-mobile-port-of-defold/77618 "2025-10-20T09:19:19Z")

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Just make an mobile port for it, devs!

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## [Using nested go in go file](https://forum.defold.com/t/using-nested-go-in-go-file/36563)

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**Author:** [@d954mas](https://forum.defold.com/u/d954mas)\
**Replies:** 3\
**Last updated:** [October 2, 2025, 10:32am UTC](https://forum.defold.com/t/using-nested-go-in-go-file/36563 "2025-10-02T10:32:13Z")

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Please add a posibility to add a nested go in go file. Collections is not a solution because i can’t add collection to other go.

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## [Fly camera in Editor](https://forum.defold.com/t/fly-camera-in-editor/81488)

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**Author:** [@Pawel](https://forum.defold.com/u/Pawel)\
**Replies:** 1\
**Last updated:** [September 3, 2025, 11:36pm UTC](https://forum.defold.com/t/fly-camera-in-editor/81488 "2025-09-03T23:36:29Z")

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In Editor the preview of 3D collections is complex and unintuitive as it was suited for 2D and thus only for the XY plane. Even though you can rotate the camera and Pan it on that new plane it feels awkward and scroll mo…

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## [Tilesource animation for non-sequential indicies](https://forum.defold.com/t/tilesource-animation-for-non-sequential-indicies/81430)

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**Author:** [@goeshard](https://forum.defold.com/u/goeshard)\
**Replies:** 0\
**Last updated:** [August 28, 2025, 1:19pm UTC](https://forum.defold.com/t/tilesource-animation-for-non-sequential-indicies/81430 "2025-08-28T13:19:27Z")

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https://github.com/defold/defold/issues/11155

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## [Movable Tilesource cursors so we can use Tilesources as spritesheets](https://forum.defold.com/t/movable-tilesource-cursors-so-we-can-use-tilesources-as-spritesheets/81034)

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**Author:** [@Stale](https://forum.defold.com/u/Stale)\
**Replies:** 0\
**Last updated:** [July 23, 2025, 6:40pm UTC](https://forum.defold.com/t/movable-tilesource-cursors-so-we-can-use-tilesources-as-spritesheets/81034 "2025-07-23T18:40:56Z")

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I am currently making a runtime level editor for my game, mainly for modularity reasons, as trying to create an load individual collections or tilemaps didn’t seem viable to me long term (I am making 500+ rooms which eac…

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## [I love Defold, hope Loving Features](https://forum.defold.com/t/i-love-defold-hope-loving-features/80898)

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**Author:** [@ericarchangel](https://forum.defold.com/u/ericarchangel)\
**Replies:** 4\
**Last updated:** [July 9, 2025, 3:38pm UTC](https://forum.defold.com/t/i-love-defold-hope-loving-features/80898 "2025-07-09T15:38:05Z")

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extension Dependencies support file:// schema project templates could be setting to local path hot extensions such as spine, protobuf, iap and so on provided in game engine, just let user can check or uncheck them suppo…

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