# The Defoldmine

**URL:** https://forum.defold.com/c/defoldmine/12.md?page=2

[Latest](https://forum.defold.com/latest.md) · [Categories](https://forum.defold.com/categories.md)

**Page:** 3

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## [\[Asset\] 12 Essential Particle Effects for Beginners](https://forum.defold.com/t/asset-12-essential-particle-effects-for-beginners/82578)

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**Author:** [@yeqwep](https://forum.defold.com/u/yeqwep)\
**Replies:** 3\
**Last updated:** [March 23, 2026, 4:20pm UTC](https://forum.defold.com/t/asset-12-essential-particle-effects-for-beginners/82578 "2026-03-23T16:20:42Z")

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Hi everyone! :waving\_hand: I’ve created a sample project featuring 12 versatile particle effects . Whether you’re working on an action game, an RPG, or a puzzle, these effects are ready to be dropped into your project! …

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## [Cosmic Dash is published! #MadeWithDefold Jam 2025](https://forum.defold.com/t/cosmic-dash-is-published-madewithdefold-jam-2025/81557)

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**Author:** [@Insality](https://forum.defold.com/u/Insality)\
**Replies:** 13\
**Last updated:** [March 19, 2026, 8:21am UTC](https://forum.defold.com/t/cosmic-dash-is-published-madewithdefold-jam-2025/81557 "2026-03-19T08:21:14Z")

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:backhand\_index\_pointing\_right: Play here: Cosmic Dash by Insality Source Code Available: GitHub - Insality/cosmic-dash-jam-2025: Cosmic Dash Defold MadeWithDefold Jam 2025 Source Code. Made with tiny-ecs library wit…

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## [Gunit Test Framework](https://forum.defold.com/t/gunit-test-framework/80678)

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**Author:** [@mattpwest](https://forum.defold.com/u/mattpwest)\
**Replies:** 3\
**Last updated:** [March 15, 2026, 11:48pm UTC](https://forum.defold.com/t/gunit-test-framework/80678 "2026-03-15T23:48:07Z")

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Gunit is a unit testing framework for games. While the framework does include some classic unit testing facilities similar to what you can find most test frameworks like XUnit or JUnit, the main feature is asynchrono…

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## [I made a 3D raycast example for Defold](https://forum.defold.com/t/i-made-a-3d-raycast-example-for-defold/82531)

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**Author:** [@JuLongZhiLu](https://forum.defold.com/u/JuLongZhiLu)\
**Replies:** 0\
**Last updated:** [March 14, 2026, 4:52am UTC](https://forum.defold.com/t/i-made-a-3d-raycast-example-for-defold/82531 "2026-03-14T04:52:56Z")

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## [Defold-WebP (decode and encode external WebP image files)](https://forum.defold.com/t/defold-webp-decode-and-encode-external-webp-image-files/82515)

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**Author:** [@Halfstar](https://forum.defold.com/u/Halfstar)\
**Replies:** 0\
**Last updated:** [March 11, 2026, 4:06pm UTC](https://forum.defold.com/t/defold-webp-decode-and-encode-external-webp-image-files/82515 "2026-03-11T16:06:58Z")

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I made an extension to encode and decode external WebP image files. WebP can use both lossless and lossy images, and supports alpha channels, so you can use images with transparency like a PNG, but also compress the…

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## [Defold PNG - Inspect, load and save PNG files](https://forum.defold.com/t/defold-png-inspect-load-and-save-png-files/8832)

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**Author:** [@britzl](https://forum.defold.com/u/britzl)\
**Replies:** 19\
**Last updated:** [March 11, 2026, 12:30am UTC](https://forum.defold.com/t/defold-png-inspect-load-and-save-png-files/8832 "2026-03-11T00:30:19Z")

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Not really sure how useful this is but I thought I’d share it anyway. Defold PNG is a Defold native extension that allows you to inspect, load and save PNG files. Usage: -- load my.png from disk local f = io.open("my.pn…

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## [\[OpenSource\] Defold Simple 3D Model Glow/Bloom](https://forum.defold.com/t/opensource-defold-simple-3d-model-glow-bloom/82505)

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**Author:** [@JuLongZhiLu](https://forum.defold.com/u/JuLongZhiLu)\
**Replies:** 5\
**Last updated:** [March 10, 2026, 12:41am UTC](https://forum.defold.com/t/opensource-defold-simple-3d-model-glow-bloom/82505 "2026-03-10T00:41:28Z")

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## [DB Reborn - Convert old Dragonbones .json to .spinejson files](https://forum.defold.com/t/db-reborn-convert-old-dragonbones-json-to-spinejson-files/82479)

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**Author:** [@rodesignx](https://forum.defold.com/u/rodesignx)\
**Replies:** 9\
**Last updated:** [March 8, 2026, 7:12pm UTC](https://forum.defold.com/t/db-reborn-convert-old-dragonbones-json-to-spinejson-files/82479 "2026-03-08T19:12:14Z")

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Hello Defold Community! I’m excited to share a project I’ve been working on to help indie developers and hobbyists with their 2D animation pipeline: DB Reborn. :light\_bulb: What is DB Reborn? DB Reborn is a free, open-s…

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## [Coolmath Games SDK](https://forum.defold.com/t/coolmath-games-sdk/73840)

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**Author:** [@Fab](https://forum.defold.com/u/Fab)\
**Replies:** 3\
**Last updated:** [March 6, 2026, 8:36pm UTC](https://forum.defold.com/t/coolmath-games-sdk/73840 "2026-03-06T20:36:52Z")

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Hey, I’ve made a native extension to use the Coolmath Games SDK. https://github.com/fabtjar/defold-coolmathgames-sdk/ Let me know if you end up using it. Cheers, Fab

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## [Defold Event - Cross-Context Defold Event System](https://forum.defold.com/t/defold-event-cross-context-defold-event-system/76165)

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**Author:** [@Insality](https://forum.defold.com/u/Insality)\
**Replies:** 17\
**Last updated:** [March 6, 2026, 4:29pm UTC](https://forum.defold.com/t/defold-event-cross-context-defold-event-system/76165 "2026-03-06T16:29:33Z")

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Event Event - is a single file Lua module for the Defold game engine. It provides a simple and efficient way to manage events and callbacks in your game. Features Event Management: Create, subscribe, unsubscribe, and…

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## [Biplanar Mapping Shader](https://forum.defold.com/t/biplanar-mapping-shader/82475)

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**Author:** [@selimanac](https://forum.defold.com/u/selimanac)\
**Replies:** 2\
**Last updated:** [March 5, 2026, 12:00pm UTC](https://forum.defold.com/t/biplanar-mapping-shader/82475 "2026-03-05T12:00:16Z")

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This was something I needed for one of my prototypes, so it is not exactly biplanar mapping. I needed a separate surface texture for the top. Please consider this shader expensive to use. Sorry about the dark textures. …

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## [Stylized Water Shader](https://forum.defold.com/t/stylized-water-shader/82202)

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**Author:** [@selimanac](https://forum.defold.com/u/selimanac)\
**Replies:** 7\
**Last updated:** [March 2, 2026, 10:16am UTC](https://forum.defold.com/t/stylized-water-shader/82202 "2026-03-02T10:16:59Z")

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This is a direct port of danielshervheim/unity-stylized-water from Unity to Defold, but I have made some additions, such as basic LOD for sparkles and foam, and added textured edge foam. Even though this is a port, not …

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## [Big thread of gamepad testing](https://forum.defold.com/t/big-thread-of-gamepad-testing/56032)

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**Author:** [@dapetcu21](https://forum.defold.com/u/dapetcu21)\
**Replies:** 60\
**Last updated:** [March 1, 2026, 10:34pm UTC](https://forum.defold.com/t/big-thread-of-gamepad-testing/56032 "2026-03-01T22:34:23Z")

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Now that 1.2.157 is out, having a bunch of different gamepads, I decided to test them all on as many platforms and as many connection modes as I can, looking for issues. I’ll keep updating this post as I go through them …

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## [Debug-Draw - Lines, boxes, circles, etc](https://forum.defold.com/t/debug-draw-lines-boxes-circles-etc/61393)

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**Author:** [@ross.grams](https://forum.defold.com/u/ross.grams)\
**Replies:** 13\
**Last updated:** [March 1, 2026, 1:48pm UTC](https://forum.defold.com/t/debug-draw-lines-boxes-circles-etc/61393 "2026-03-01T13:48:02Z")

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I made a little module of convenience functions to help draw lines, shapes, and text for visual debugging. The render “draw\_line” and “draw\_text” messages are really long and cumbersome to type, so this wraps them up and…

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## [\[Experience Sharing\] How to solve the problem of Blockbench exported .gltf models appearing blurry in Defold](https://forum.defold.com/t/experience-sharing-how-to-solve-the-problem-of-blockbench-exported-gltf-models-appearing-blurry-in-defold/82454)

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**Author:** [@JuLongZhiLu](https://forum.defold.com/u/JuLongZhiLu)\
**Replies:** 1\
**Last updated:** [February 28, 2026, 1:09am UTC](https://forum.defold.com/t/experience-sharing-how-to-solve-the-problem-of-blockbench-exported-gltf-models-appearing-blurry-in-defold/82454 "2026-02-28T01:09:29Z")

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There are two solutions: make the texture larger, such as changing from 64X64 to 256X256 (I don’t recommend it because it would waste space) Modify the Min Filter and Mag Filter of Samplers in the material to Nea…

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## [I found that 3D games don't necessarily need shadows and 3D particle system](https://forum.defold.com/t/i-found-that-3d-games-dont-necessarily-need-shadows-and-3d-particle-system/82448)

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**Author:** [@JuLongZhiLu](https://forum.defold.com/u/JuLongZhiLu)\
**Replies:** 4\
**Last updated:** [February 26, 2026, 12:54pm UTC](https://forum.defold.com/t/i-found-that-3d-games-dont-necessarily-need-shadows-and-3d-particle-system/82448 "2026-02-26T12:54:37Z")

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This game has no 3D particles and no shadows, but that didn’t stop me from playing for an entire afternoon :grinning\_face: . I was so immersed in playing it that I didn’t realize whether there were any shadows. I like t…

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## [SplitMix64 PRNG](https://forum.defold.com/t/splitmix64-prng/82434)

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**Author:** [@aglitchman](https://forum.defold.com/u/aglitchman)\
**Replies:** 2\
**Last updated:** [February 25, 2026, 1:27pm UTC](https://forum.defold.com/t/splitmix64-prng/82434 "2026-02-25T13:27:13Z")

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Hi everyone! I’m happy to announce the final release of the SplitMix64 extension for Defold - fast, but non-cryptographic PRNG. While this extension has been around for over 5 years and personally we have been using t…

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## [Defold Quest - Quest System for Defold](https://forum.defold.com/t/defold-quest-quest-system-for-defold/82416)

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**Author:** [@Insality](https://forum.defold.com/u/Insality)\
**Replies:** 2\
**Last updated:** [February 22, 2026, 12:57pm UTC](https://forum.defold.com/t/defold-quest-quest-system-for-defold/82416 "2026-02-22T12:57:13Z")

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Quest Quest - module is a comprehensive system for managing quests in a game. It allows for the registration, tracking, and completion of quests, with various events and callbacks to handle quest-related activities. Q…

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## [Defold Eva - Overview](https://forum.defold.com/t/defold-eva-overview/73257)

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**Author:** [@Insality](https://forum.defold.com/u/Insality)\
**Replies:** 6\
**Last updated:** [February 22, 2026, 10:25am UTC](https://forum.defold.com/t/defold-eva-overview/73257 "2026-02-22T10:25:30Z")

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Intro I would like to introduce my Defold-Eva framework to you :tada:. The first commit was made in September 2019, and there are almost 500 commits in my repository so far (for comparison, Druid has over 600 commits)…

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## [Defold Token - Countable Items Container](https://forum.defold.com/t/defold-token-countable-items-container/82407)

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**Author:** [@Insality](https://forum.defold.com/u/Insality)\
**Replies:** 2\
**Last updated:** [February 21, 2026, 10:40am UTC](https://forum.defold.com/t/defold-token-countable-items-container/82407 "2026-02-21T10:40:16Z")

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Token Token - library designed for the Defold game engine to manage countable items such as money, lives, and other numeric values. This library provides a robust and flexible system for handling various token-related …

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## [Physics Tools - generate convex shapes and concave silhouette chains of boxes](https://forum.defold.com/t/physics-tools-generate-convex-shapes-and-concave-silhouette-chains-of-boxes/82400)

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**Author:** [@aglitchman](https://forum.defold.com/u/aglitchman)\
**Replies:** 0\
**Last updated:** [February 19, 2026, 11:33am UTC](https://forum.defold.com/t/physics-tools-generate-convex-shapes-and-concave-silhouette-chains-of-boxes/82400 "2026-02-19T11:33:21Z")

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Hey everyone! I’m excited to share a set of editor scripts to generate Defold physics shapes for 2D physics from images.. Convex Shape Generator This tool computes a convex hull of all non-transparent pixels. Sil…

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## [\[EditorScript\]Notion to Defold Sync Tool](https://forum.defold.com/t/editorscript-notion-to-defold-sync-tool/82390)

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**Author:** [@yeqwep](https://forum.defold.com/u/yeqwep)\
**Replies:** 1\
**Last updated:** [February 18, 2026, 8:15am UTC](https://forum.defold.com/t/editorscript-notion-to-defold-sync-tool/82390 "2026-02-18T08:15:00Z")

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Hi everyone :waving\_hand: I’ve created a Defold Editor Script that imports Notion databases directly into a Defold project and exports them as Lua or JSON using a Notion API token and a database URL. Here’s a screen…

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## [Defold In-Editor Asset Store](https://forum.defold.com/t/defold-in-editor-asset-store/81969)

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**Author:** [@Insality](https://forum.defold.com/u/Insality)\
**Replies:** 20\
**Last updated:** [February 17, 2026, 8:08pm UTC](https://forum.defold.com/t/defold-in-editor-asset-store/81969 "2026-02-17T20:08:23Z")

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Hello! I’m experimenting with this in Defold Editor Scripts for several weeks and want to invite you to test it right now! Long story short, I’d like to introduce the Defold in-Editor Asset Store: https://github.com…

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## [Tiling (repeat) texture shader for a sprite and GUI box node](https://forum.defold.com/t/tiling-repeat-texture-shader-for-a-sprite-and-gui-box-node/76424)

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**Author:** [@Dragosha](https://forum.defold.com/u/Dragosha)\
**Replies:** 10\
**Last updated:** [February 17, 2026, 2:57pm UTC](https://forum.defold.com/t/tiling-repeat-texture-shader-for-a-sprite-and-gui-box-node/76424 "2026-02-17T14:57:32Z")

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A small asset for texture repeat in sprite: https://github.com/Dragosha/defold-sprite-repeat Works with both static and animated sprites.

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## [From jittery to smooth: A practical guide for physics games](https://forum.defold.com/t/from-jittery-to-smooth-a-practical-guide-for-physics-games/82265)

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**Author:** [@Pawel](https://forum.defold.com/u/Pawel)\
**Replies:** 10\
**Last updated:** [February 14, 2026, 9:03am UTC](https://forum.defold.com/t/from-jittery-to-smooth-a-practical-guide-for-physics-games/82265 "2026-02-14T09:03:02Z")

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Defold 1.12.0 introduced one of the most impactful improvements for physics-heavy games: the reworked script callback order, that clearly separates now a fixed-timestep simulation from frame-timestep gameplay logic, a…

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## [I very like Fancade style, so I try clone it by Defold](https://forum.defold.com/t/i-very-like-fancade-style-so-i-try-clone-it-by-defold/82349)

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**Author:** [@JuLongZhiLu](https://forum.defold.com/u/JuLongZhiLu)\
**Replies:** 8\
**Last updated:** [February 11, 2026, 10:05am UTC](https://forum.defold.com/t/i-very-like-fancade-style-so-i-try-clone-it-by-defold/82349 "2026-02-11T10:05:34Z")

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Fancade is a mobile app where you can not only play games but also use very simple, limited elements to create your own games. The simple, limited elements force you to focus more on gameplay rather than flashy stuff, re…

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## [The "create new file" layout in Defold 1.12.2 editor is awesome!](https://forum.defold.com/t/the-create-new-file-layout-in-defold-1-12-2-editor-is-awesome/82352)

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**Author:** [@JuLongZhiLu](https://forum.defold.com/u/JuLongZhiLu)\
**Replies:** 4\
**Last updated:** [February 10, 2026, 9:04pm UTC](https://forum.defold.com/t/the-create-new-file-layout-in-defold-1-12-2-editor-is-awesome/82352 "2026-02-10T21:04:43Z")

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It’s much more convenient than before :heart\_eyes:

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## [Why I love Defold](https://forum.defold.com/t/why-i-love-defold/82357)

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**Author:** [@JuLongZhiLu](https://forum.defold.com/u/JuLongZhiLu)\
**Replies:** 0\
**Last updated:** [February 10, 2026, 3:10pm UTC](https://forum.defold.com/t/why-i-love-defold/82357 "2026-02-10T15:10:08Z")

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I originally used a cylinder collision shape I made myself to implement rotation in Defold But later I realized that by separating the model from the physics and just using a Box collider while converting the Box col…

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## [I write a lua script to create a custom 3D cylinder collision shape for Defold](https://forum.defold.com/t/i-write-a-lua-script-to-create-a-custom-3d-cylinder-collision-shape-for-defold/82353)

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**Author:** [@JuLongZhiLu](https://forum.defold.com/u/JuLongZhiLu)\
**Replies:** 2\
**Last updated:** [February 10, 2026, 6:01am UTC](https://forum.defold.com/t/i-write-a-lua-script-to-create-a-custom-3d-cylinder-collision-shape-for-defold/82353 "2026-02-10T06:01:43Z")

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I write a lua script to create a custom 3D cylinder collision shape for Defold. I think 3D cylinder collision shape is very useful in 3D game. After I improve this feature, I will make a github repo for it . gen\_sha…

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## [RTL (Persian / Arabic) Text Support for Defold 🎮](https://forum.defold.com/t/rtl-persian-arabic-text-support-for-defold/82091)

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**Author:** [@thawri](https://forum.defold.com/u/thawri)\
**Replies:** 26\
**Last updated:** [February 8, 2026, 4:44pm UTC](https://forum.defold.com/t/rtl-persian-arabic-text-support-for-defold/82091 "2026-02-08T16:44:38Z")

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Hi everyone :waving\_hand: I’ve released a small open-source RTL text helper library for Defold, focused on Persian (Farsi) and Arabic UI text rendering. Defold doesn’t provide native shaping for RTL languages, so this …

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