Bugs


Topic Replies Created
An error occurred - Android Build 3 December 2, 2019
Assertion Failed 5 December 1, 2019
Bundle_resources with same filename in common and platform are not handled well 2 November 28, 2019
Sys.get_application_path() missing NULL terminator on Linux 1 November 27, 2019
Black screen after iOS LaunchScreen/LaunchImage 2 November 27, 2019
Creating tilemaps through factories does not update collision for programmatically changed tiles 9 November 26, 2019
Sprite.play_flipbook does not respect "offset" (cursor) (Issue-4433) (SOLVED) 6 September 13, 2019
On_input: position is inaccurate until mouse movement (Issue-4556) (SOLVED) 4 October 18, 2019
Script isn't getting read (SOLVED) 7 November 25, 2019
Disabling physics results in a crash [SOLVED?] 20 November 11, 2019
Problems when bundling for iOS with a framework 8 November 22, 2019
Editor needs to build twice to reload scripts generated by lifetime hook 4 November 24, 2019
Bundle Android Application not working (SOLVED) 3 November 21, 2019
Monarch transitions (SO VERY SOLVED) 1 November 22, 2019
Missing letters in label component 14 November 15, 2019
Games run too quickly on Ubuntu 2 November 16, 2019
I managed to crash the engine 1 November 15, 2019
Editor throws error if moving to new tab when autocomplete is active 4 November 14, 2019
Issue: Memory Leak in Editor 2 1 November 12, 2019
Bundling HTML5 game fails (SOLVED) 3 November 11, 2019
Dragon Bones no save file Spine,no Preview ,no save JSON Binary 2 November 8, 2019
Lags: game on iPhone XR shows worse performance than on iPhone 7 14 November 7, 2019
Forum bug?: editing other people's title [SOLVED] 4 November 7, 2019
Sending a message to render script 3 November 5, 2019
iOS crash on screen lock 6 October 22, 2019
Complete review of "Manual" Section of documentations 5 October 30, 2019
Defold can't bundle project with some Spine models 1 November 3, 2019
Lua.Refs keeps growing (DEF-3841) 6 March 13, 2019
Uh oh 3 October 25, 2019
Collision shapes moves 11 October 20, 2019