# Bugs

**URL:** https://forum.defold.com/c/bugs/6.md

[Latest](https://forum.defold.com/latest.md) · [Categories](https://forum.defold.com/categories.md)

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## [About the Bugs category](https://forum.defold.com/t/about-the-bugs-category/20)

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**Author:** [@sicher](https://forum.defold.com/u/sicher)\
**Replies:** 0

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If you’ve found a bug we’d like to hear about it! When reporting bugs, please take a moment and read the guidelines in the Getting Help document.

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## [HTML5 build fails with RiveSceneBuilder.getSrcBuilder error — Defold 1.14.0 / Rive 13.2.2](https://forum.defold.com/t/html5-build-fails-with-rivescenebuilder-getsrcbuilder-error-defold-1-14-0-rive-13-2-2/83374)

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**Author:** [@PendragonNL](https://forum.defold.com/u/PendragonNL)\
**Replies:** 0\
**Last updated:** [October 25, 2026, 8:13pm UTC](https://forum.defold.com/t/html5-build-fails-with-rivescenebuilder-getsrcbuilder-error-defold-1-14-0-rive-13-2-2/83374 "2026-10-25T20:13:11Z")

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My project fails to bundle for HTML5 when compiling a .rivescene file. Versions Defold: 1.14.0 stable Editor and engine SHA1: d295ed4edff2e49072719835713e625f409849f1 Rive extension: 13.2.2 OS: Windows Target: HTML5 …

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## [Gui.pick\_node() is not working as expected with offset coordinates on Android and iPhone(SOLVED)](https://forum.defold.com/t/gui-pick-node-is-not-working-as-expected-with-offset-coordinates-on-android-and-iphone-solved/83062)

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**Author:** [@vtvitzh](https://forum.defold.com/u/vtvitzh)\
**Replies:** 3\
**Last updated:** [October 1, 2026, 4:16pm UTC](https://forum.defold.com/t/gui-pick-node-is-not-working-as-expected-with-offset-coordinates-on-android-and-iphone-solved/83062 "2026-10-01T16:16:20Z")

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gui.pick\_node() is not working as expected with offset coordinates on Android and iPhone. I have created a reproduction project here: A pie node is displayed slightly above the touch point, and its color changes when…

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## [Android 16KB page-size warning on Google Play: PT\_LOAD aligned but GNU\_RELRO not 16KB-aligned in generated .so](https://forum.defold.com/t/android-16kb-page-size-warning-on-google-play-pt-load-aligned-but-gnu-relro-not-16kb-aligned-in-generated-so/83239)

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**Author:** [@izu](https://forum.defold.com/u/izu)\
**Replies:** 1\
**Last updated:** [September 17, 2026, 7:03am UTC](https://forum.defold.com/t/android-16kb-page-size-warning-on-google-play-pt-load-aligned-but-gnu-relro-not-16kb-aligned-in-generated-so/83239 "2026-09-17T07:03:16Z")

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Describe the bug (REQUIRED) Google Play Console reports: “Release may not support 16 KB memory page size” Crashes detected on 16 KB page-size devices in pre-launch report I checked the generated AAB and found that P…

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## [\[Solved\]Sprite enable/disable crash](https://forum.defold.com/t/solved-sprite-enable-disable-crash/82742)

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**Author:** [@vtvitzh](https://forum.defold.com/u/vtvitzh)\
**Replies:** 9\
**Last updated:** [August 18, 2026, 7:32am UTC](https://forum.defold.com/t/solved-sprite-enable-disable-crash/82742 "2026-08-18T07:32:50Z")

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I report to you that the game may crash when enable/disable sprites with high frequency in Windows. I don’t use any native extensions. I have uploaded a crash dump. I’ve organized the crash dump contents into folde…

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## [One android test device, two different resolutions bug?](https://forum.defold.com/t/one-android-test-device-two-different-resolutions-bug/83117)

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**Author:** [@Jay\_Cee](https://forum.defold.com/u/Jay_Cee)\
**Replies:** 10\
**Last updated:** [August 18, 2026, 12:40am UTC](https://forum.defold.com/t/one-android-test-device-two-different-resolutions-bug/83117 "2026-08-18T00:40:41Z")

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Hello, I am facing a very frustrating issue with my game. I set a dummy app to match the display info of my game. I build contentless debug builds for both apps. When I run the dummy app AND my app in dummy apps bundl…

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## [Lightning VFX sample project not working on MacOS](https://forum.defold.com/t/lightning-vfx-sample-project-not-working-on-macos/82964)

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**Author:** [@deurell](https://forum.defold.com/u/deurell)\
**Replies:** 2\
**Last updated:** [June 22, 2026, 6:49pm UTC](https://forum.defold.com/t/lightning-vfx-sample-project-not-working-on-macos/82964 "2026-06-22T18:49:57Z")

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Describe the bug (REQUIRED) Lightning VFX - sample project does not work on MacOS. Great sample so would be cool if it also ran on MacOS. To Reproduce (REQUIRED) Download the Lightning VFX - sample project from Defold…

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## [\[Solved\] Windows bundle failed to launch due to a SoundComponent issue](https://forum.defold.com/t/solved-windows-bundle-failed-to-launch-due-to-a-soundcomponent-issue/82954)

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**Author:** [@HIKOkyoujurou](https://forum.defold.com/u/HIKOkyoujurou)\
**Replies:** 2\
**Last updated:** [June 19, 2026, 3:42pm UTC](https://forum.defold.com/t/solved-windows-bundle-failed-to-launch-due-to-a-soundcomponent-issue/82954 "2026-06-19T15:42:45Z")

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Hi, I ran into an issue where my Windows bundle would not launch. The error message was: ERROR:GAMESYS: Sound could not be created since the buffer is full (23). Increase the 'sound.max\_component\_count' value in \[game…

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## [Setting enable\_sleep() isn't persistent](https://forum.defold.com/t/setting-enable-sleep-isnt-persistent/82877)

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**Author:** [@totebo](https://forum.defold.com/u/totebo)\
**Replies:** 10\
**Last updated:** [June 11, 2026, 8:25am UTC](https://forum.defold.com/t/setting-enable-sleep-isnt-persistent/82877 "2026-06-11T08:25:27Z")

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I’ve bumped into what I think is a bug to do with preventing a dynamic body from sleeping in Box2D v3. This code doesn’t stop the body from falling asleep, and the body is not affected by the joint when created: functi…

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## [Objects randomly disappear when running the game multiple times without any changes](https://forum.defold.com/t/objects-randomly-disappear-when-running-the-game-multiple-times-without-any-changes/82885)

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**Author:** [@David\_Ruiz](https://forum.defold.com/u/David_Ruiz)\
**Replies:** 2\
**Last updated:** [June 6, 2026, 5:11am UTC](https://forum.defold.com/t/objects-randomly-disappear-when-running-the-game-multiple-times-without-any-changes/82885 "2026-06-06T05:11:34Z")

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Hello, I’m new to Defold and I’m experiencing a strange issue. I have a very simple project with: A background sprite A player Game Object with a Sprite component and a movement script A star Game Object with a Sprit…

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## [Small mistake in Top-down Movement Tutorial (FIXED)](https://forum.defold.com/t/small-mistake-in-top-down-movement-tutorial-fixed/82739)

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**Author:** [@gamedevshrimp](https://forum.defold.com/u/gamedevshrimp)\
**Replies:** 4\
**Last updated:** [May 9, 2026, 8:13pm UTC](https://forum.defold.com/t/small-mistake-in-top-down-movement-tutorial-fixed/82739 "2026-05-09T20:13:58Z")

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Hi! I noticed small mistake in tutorial. In input bindings, triggers are set as front and back by default. But in tutorial uses up and down names. It may confuse some new users I guess.

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## [Error with Orthographic Camera in Mobile Template](https://forum.defold.com/t/error-with-orthographic-camera-in-mobile-template/82701)

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**Author:** [@dmfr56](https://forum.defold.com/u/dmfr56)\
**Replies:** 3\
**Last updated:** [April 27, 2026, 8:04am UTC](https://forum.defold.com/t/error-with-orthographic-camera-in-mobile-template/82701 "2026-04-27T08:04:26Z")

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When I add the Orthographic Camera extension to my project, I get the following error every time I run the game: ERROR:SCRIPT: builtins/render/default.render\_script:72: bad argument #1 to ‘\_\_mul’ (matrix4 expected, got…

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## [Weird problems with 3D dynamic collisions at non (0,0,0) positions](https://forum.defold.com/t/weird-problems-with-3d-dynamic-collisions-at-non-0-0-0-positions/82637)

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**Author:** [@LesniakM](https://forum.defold.com/u/LesniakM)\
**Replies:** 9\
**Last updated:** [April 24, 2026, 5:36am UTC](https://forum.defold.com/t/weird-problems-with-3d-dynamic-collisions-at-non-0-0-0-positions/82637 "2026-04-24T05:36:27Z")

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Hi! I’m experimenting with 3D games in Defold (so far, I’ve only used Defold for 2D games). I’m currently using version 1.12.3. I started by tinkering with the “3D third-person game sample.” I wanted to change the rocks…

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## [Outdated SSL certificates](https://forum.defold.com/t/outdated-ssl-certificates/82677)

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**Author:** [@Twig](https://forum.defold.com/u/Twig)\
**Replies:** 2\
**Last updated:** [April 21, 2026, 3:45pm UTC](https://forum.defold.com/t/outdated-ssl-certificates/82677 "2026-04-21T15:45:21Z")

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Hi, I’m building a game which requires using websockets for client/server communications. Everything is working well so far, with one exception regarding SSL certificates. Keep in mind I’m no networking or security ex…

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## [Resizing text selection by scrolling, in Linux](https://forum.defold.com/t/resizing-text-selection-by-scrolling-in-linux/82654)

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**Author:** [@a-daniel](https://forum.defold.com/u/a-daniel)\
**Replies:** 4\
**Last updated:** [April 15, 2026, 3:39pm UTC](https://forum.defold.com/t/resizing-text-selection-by-scrolling-in-linux/82654 "2026-04-15T15:39:08Z")

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Hello everyone, Recently I switched from Windows to Linux Mint Mate and I have an issue in the editor. If I make a text selection using the mouse and I keep the mouse pressed then I can’t scroll.(Basically I can’t resiz…

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## [1.12.2 stuck while loading a collection](https://forum.defold.com/t/1-12-2-stuck-while-loading-a-collection/82492)

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**Author:** [@roccosaienz](https://forum.defold.com/u/roccosaienz)\
**Replies:** 7\
**Last updated:** [April 9, 2026, 1:38pm UTC](https://forum.defold.com/t/1-12-2-stuck-while-loading-a-collection/82492 "2026-04-09T13:38:07Z")

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The editor shows the following errors: java.lang.IllegalArgumentException: Invalid render-transform-key? argument: editor.math$render\_transform\_key\_QMARK\_@540a4a1a and clojure.lang.ExceptionInfo: handler ‘:edit.cut’ i…

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## [Timer inside another repeating timer doesn't work when the parent timer is repeated](https://forum.defold.com/t/timer-inside-another-repeating-timer-doesnt-work-when-the-parent-timer-is-repeated/82580)

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**Author:** [@marodek](https://forum.defold.com/u/marodek)\
**Replies:** 23\
**Last updated:** [March 31, 2026, 8:51pm UTC](https://forum.defold.com/t/timer-inside-another-repeating-timer-doesnt-work-when-the-parent-timer-is-repeated/82580 "2026-03-31T20:51:15Z")

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I have a power-up button that I want to appear every given seconds, stay for a while, and then disappear. I created a repeating timer that makes the button appear and inside this timer another timer that triggers a fadi…

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## [Big delay playing sounds the first time (desktop)](https://forum.defold.com/t/big-delay-playing-sounds-the-first-time-desktop/82587)

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**Author:** [@gianmichele](https://forum.defold.com/u/gianmichele)\
**Replies:** 9\
**Last updated:** [March 26, 2026, 6:39pm UTC](https://forum.defold.com/t/big-delay-playing-sounds-the-first-time-desktop/82587 "2026-03-26T18:39:55Z")

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I’m getting a strange delay, almost of a second when playing a sound for the first time. It’s like the sounds are not loaded initially. This on desktop on both editor run or a full no-debug build. I’m using the latest b…

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## [\[Windows\] Unable to set breakpoints in debuggers](https://forum.defold.com/t/windows-unable-to-set-breakpoints-in-debuggers/82522)

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**Author:** [@Gert-Jan](https://forum.defold.com/u/Gert-Jan)\
**Replies:** 0\
**Last updated:** [March 12, 2026, 9:58am UTC](https://forum.defold.com/t/windows-unable-to-set-breakpoints-in-debuggers/82522 "2026-03-12T09:58:11Z")

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I’m trying to debug a native extension, but when attaching the debugger does not allow me to set breakpoints. In Visual Studio 2022 it shows a ‘hollow’ breakpoint noting that “The breakpoint will not currently be hit. …

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## [Font issues after upgrading to 1.12.2](https://forum.defold.com/t/font-issues-after-upgrading-to-1-12-2/82491)

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**Author:** [@Spyros\_P](https://forum.defold.com/u/Spyros_P)\
**Replies:** 4\
**Last updated:** [March 11, 2026, 11:09pm UTC](https://forum.defold.com/t/font-issues-after-upgrading-to-1-12-2/82491 "2026-03-11T23:09:43Z")

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After upgrading to 1.12.2, I face an issue with game object labels (not gui). My game had a simple game object: A sprite, two labels on top of it and a script. This rendered like (the game object is the tile with the l…

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## [Cannot launch defold after updating](https://forum.defold.com/t/cannot-launch-defold-after-updating/82488)

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**Author:** [@scandalousowl](https://forum.defold.com/u/scandalousowl)\
**Replies:** 6\
**Last updated:** [March 9, 2026, 2:55pm UTC](https://forum.defold.com/t/cannot-launch-defold-after-updating/82488 "2026-03-09T14:55:19Z")

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Defold stuck on the loading screen with this error when I tried to launch it. Do I have to manually delete and re-install the previous version again? :sweat\_smile:

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## [DualShock 4 via Bluetooth on macOS misbehaves](https://forum.defold.com/t/dualshock-4-via-bluetooth-on-macos-misbehaves/55958)

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**Author:** [@dapetcu21](https://forum.defold.com/u/dapetcu21)\
**Replies:** 2\
**Last updated:** [March 6, 2026, 3:33am UTC](https://forum.defold.com/t/dualshock-4-via-bluetooth-on-macos-misbehaves/55958 "2026-03-06T03:33:34Z")

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Connecting my DS4 wired with the default default.gamepads, works perfectly. Connecting it via Bluetooth yields a spam of trigger input events each frame (they both show up as “Wireless Controller”). I think it’s because…

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## [Touch events not working on Android Beta](https://forum.defold.com/t/touch-events-not-working-on-android-beta/82294)

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**Author:** [@HHH](https://forum.defold.com/u/HHH)\
**Replies:** 4\
**Last updated:** [March 4, 2026, 6:55pm UTC](https://forum.defold.com/t/touch-events-not-working-on-android-beta/82294 "2026-03-04T18:55:22Z")

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Hi - I noticed that scrolling in our game was going slowly on Android beta (build number CP11.251209.007.A1, tested on a Pixel 8a and a Pixel 6 Pro). Digging in a little more I saw that actually dragging sprites around t…

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## [Missing tree JGitInternalException](https://forum.defold.com/t/missing-tree-jgitinternalexception/82336)

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**Author:** [@play\_the\_happiness](https://forum.defold.com/u/play_the_happiness)\
**Replies:** 2\
**Last updated:** [February 6, 2026, 11:32am UTC](https://forum.defold.com/t/missing-tree-jgitinternalexception/82336 "2026-02-06T11:32:56Z")

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Its been days now and I now keep getting this error pop up. It started when I made a git commit. The engine is still working, I just have to click on dismiss and the pop up closes. But it shows every time I start the…

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## [3D Model Material Property misleading](https://forum.defold.com/t/3d-model-material-property-misleading/78404)

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**Author:** [@ahmedmaawy](https://forum.defold.com/u/ahmedmaawy)\
**Replies:** 4\
**Last updated:** [January 26, 2026, 11:07pm UTC](https://forum.defold.com/t/3d-model-material-property-misleading/78404 "2026-01-26T23:07:52Z")

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Describe the bug (REQUIRED) The Material property of a 3D model in the properties displays misleading property name. To Reproduce (REQUIRED) Steps to reproduce the behavior: Open a scene. Select a scene model. The m…

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## [ParticleFX bug?](https://forum.defold.com/t/particlefx-bug/82261)

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**Author:** [@Zarkua](https://forum.defold.com/u/Zarkua)\
**Replies:** 2\
**Last updated:** [January 22, 2026, 3:22pm UTC](https://forum.defold.com/t/particlefx-bug/82261 "2026-01-22T15:22:17Z")

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Hi everyone, I think I’ve found a weird ParticleFX emitter glitch. I have a ParticleFX with a single emitter. No matter how I configure the emitter, one particle periodically appears and travels directly toward the …

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## [Movement of the mouse, causing sprite to move](https://forum.defold.com/t/movement-of-the-mouse-causing-sprite-to-move/82242)

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**Author:** [@Emma1](https://forum.defold.com/u/Emma1)\
**Replies:** 1\
**Last updated:** [January 16, 2026, 11:38am UTC](https://forum.defold.com/t/movement-of-the-mouse-causing-sprite-to-move/82242 "2026-01-16T11:38:02Z")

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DEFOLD EDITOR AND ENGINE BUGS Report engine and editor bugs on GitHub. We will not accept engine and editor bug reports here. Link to the reported GitHub issue in your forum post to get visibility and discuss with the c…

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## [(RESOLVED) Debugger ever changing z-index of sprite](https://forum.defold.com/t/resolved-debugger-ever-changing-z-index-of-sprite/82240)

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**Author:** [@Ham](https://forum.defold.com/u/Ham)\
**Replies:** 0\
**Last updated:** [January 16, 2026, 2:20am UTC](https://forum.defold.com/t/resolved-debugger-ever-changing-z-index-of-sprite/82240 "2026-01-16T02:20:02Z")

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Debugger ever changing z-index of sprite upon start/attach, sometimes on start it appears behind map, sometimes appears on top I just have to keep stopping and starting until I get lucky, note: none of my code touches t…

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## [Crash when opening projects after updating](https://forum.defold.com/t/crash-when-opening-projects-after-updating/82226)

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**Author:** [@scandalousowl](https://forum.defold.com/u/scandalousowl)\
**Replies:** 3\
**Last updated:** [January 14, 2026, 1:59pm UTC](https://forum.defold.com/t/crash-when-opening-projects-after-updating/82226 "2026-01-14T13:59:02Z")

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Describe the bug (REQUIRED) Was working fine yesterday. I updated Defold today and now it immediately crashes upon opening new or any existing projects. To Reproduce (REQUIRED) Open Defold Select ‘My Project’ → Open …

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## [\[SOLVED\] Poki Template not working with 1.11.2](https://forum.defold.com/t/solved-poki-template-not-working-with-1-11-2/82156)

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**Author:** [@blisteredMind](https://forum.defold.com/u/blisteredMind)\
**Replies:** 1\
**Last updated:** [December 27, 2025, 3:46am UTC](https://forum.defold.com/t/solved-poki-template-not-working-with-1-11-2/82156 "2025-12-27T03:46:58Z")

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If you download the Poki Template and try to build or bundle in HTML it will have an error message involving dmSound. I created an issue on github with the log and also put it here. log.txt (5.9 KB)

[Next page](https://forum.defold.com/c/bugs/6.md?page=1)
