Announcements


Topic Replies Created
Defold 2018 - a retrospective 7 December 28, 2018
Native Extensions + Win32 + Clang 18 August 24, 2018
Upcoming releases and support during Christmas holidays 19 December 6, 2018
New code editor in editor 2 launched! 66 December 20, 2017
Ludum Dare 43 20 November 30, 2018
GitHub GameOff - November 2018 21 November 2, 2018
Custom HTML templates and WebAssembly 3 November 14, 2018
Some thoughts on performance and stability and a plea for crash reports! 4 October 30, 2018
State of Defold 2018 13 June 25, 2018
Inexact resource paths now produce errors 1 October 4, 2018
Extender server hickup (SOLVED) 4 September 26, 2018
Per-object visibility in the Scene view 3 September 24, 2018
Ludum Dare 42 - submissions, chatter and the offline event 52 July 31, 2018
Removing 32 bit engine support for Linux and macOS 1 September 13, 2018
Defold 1.2.135 release postponed - And a look forward 21 August 2, 2018
Make sure your iOS games are iPhone X compatible! 12 May 9, 2018
Short Defold user survey + a bonus 1 July 13, 2018
The Lua Workshop 2018 will be held in Vilnius, Lithuania, on September 6–7, 2018 1 July 12, 2018
Visibility Filters 5 July 12, 2018
Discontinuing Editor 1 & Migrating to Editor 2 9 June 11, 2018
Defold ❤ Summer 2 June 20, 2018
Offline GameJam for Facebook Instant Games next week 1 June 14, 2018
Defold 1.2.130 teaser 12 June 7, 2018
Questions for WWDC 2018 5 June 1, 2018
Defold is shortlisted as the best game engine. Again! 3 May 31, 2018
Updated terms of service and privacy policy 2 May 24, 2018
Defold 1.2.129 teaser 10 May 23, 2018
Reduced Defold team presence Thursday and Friday 1 May 24, 2018
Defold 1.2.128 teaser and an update on the roadmap 5 May 7, 2018
Call for tutorial and sample suggestions 16 April 9, 2018