Announcements


Topic Replies Created
Per-object visibility in the Scene view 3 September 24, 2018
Ludum Dare 42 - submissions, chatter and the offline event 52 July 31, 2018
Removing 32 bit engine support for Linux and macOS 1 September 13, 2018
Defold 1.2.135 release postponed - And a look forward 21 August 2, 2018
Make sure your iOS games are iPhone X compatible! 12 May 9, 2018
Short Defold user survey + a bonus 1 July 13, 2018
The Lua Workshop 2018 will be held in Vilnius, Lithuania, on September 6–7, 2018 1 July 12, 2018
Visibility Filters 5 July 12, 2018
Discontinuing Editor 1 & Migrating to Editor 2 9 June 11, 2018
Defold ❤ Summer 2 June 20, 2018
Offline GameJam for Facebook Instant Games next week 1 June 14, 2018
Defold 1.2.130 teaser 12 June 7, 2018
Questions for WWDC 2018 5 June 1, 2018
Defold is shortlisted as the best game engine. Again! 3 May 31, 2018
Updated terms of service and privacy policy 2 May 24, 2018
Defold 1.2.129 teaser 10 May 23, 2018
Reduced Defold team presence Thursday and Friday 1 May 24, 2018
Defold 1.2.128 teaser and an update on the roadmap 5 May 7, 2018
Call for tutorial and sample suggestions 16 April 9, 2018
Side-by-side editing 5 April 18, 2018
Native Extension server is currently down 1 February 27, 2018
Regarding 1.2.121 release 2 February 15, 2018
Announcing giftgaming SDK-less ads for Defold 1 September 26, 2016
Defold Developer Grants 4 October 24, 2017
Ludum Dare 39 and #CoronaDefoldJam this weekend 97 July 26, 2017
In-place editing in the Editor 2 Outline View 3 September 20, 2017
King driven opportunities for teams using Defold 42 July 26, 2016
New defold-examples repository on Github! 3 November 18, 2016
Defold for Flash users 1 August 23, 2017
Switching to HTTPS on defold.com 1 May 31, 2017