Sprite scale/size should be editable (DEF-1186)

No, the solution is still to apply the scale on the game object.

Need to be scalable in the IDE

The source is available (compared to when this topic was originally made) so someone from the community could investigate how reasonable it would be to allow setting base relative sprite scale from the editor / allowing updating sprite scale at runtime. I’d guess in a naïve implementation it would require adding one extra transform per sprite always - vs current GO solution where extra transforms are only added when necessary.

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