Internally I hacked together a super simple model viewer project that I have been using to visually verify and debug collada models (including animations). This is something I realise people might benefit from, even though it might not be very clean.
It does some runtime parsing of the
.animationset files to display bone names and list animations.
I have now packaged and created a repo on GitHub for it: https://github.com/andsve/defmodelviewer
I added two collada files with different bone animations as an example. To try your own models/animations just add your collada files into the project and modify the
Again, super simple/dumb and probably has a bunch of bugs, but I suspect this might be of use for someone!