Public variables to configure GameObjects (SOLVED)

Hello again! Are there any possibility to configure gameobjects right from editor.
Let’s assume that I have 2 gameobjects which are almost the same except of movement speed. It would be cool if I could configure them from Properties tab or somewhere else by modifying a kind of public variables which then will be used in the script component.
Right now I should create two different gameobjects with two different scripts, and difference will be just in constant value of my “Speed” variable. Am I right?

You can use script properties for it https://www.defold.com/manuals/script-properties/

go.property("speed", 20)  -- 20 is default value

4 Likes

Thanks. It is exactly what I need! :heart_eyes: