Thanks @britzl and @AGulev,
These are good starting points.
Great job! So how to identify windows, DM_PLATFORM_WINDOWS?
Yes, exactly like that.
Did somebody try to make iCloud native extension?
Does here any way to use autocomplete for c++ code from native extensions?
You could try using some clang-based autocompletion engine. clang-autocomplete works great for Atom or YouCompleteMe for Vim. They're pretty easy to set up for any given project. You might also need the Defold SDK header files. Not sure if those are public. You'll have to check
What about header for Defold SDK, @britzl ?
There was actually some legal technicality that prevented us from sharing the headers (essentially a part of our closed source engine). I'm not sure if this is resolved yet @Mathias_Westerdahl?
It should be fairly trivial to create the headers manually though...
Correct, and it's unfortunately not resolved yet.I hope that we can make the sdk more accessible in the future, as a part of being able to build native extensions on a local server (ETA unknown on that)
If you're looking for basic functionalities or starting codes of Apple Game Center Extension, checkout :
Some screenshots for iOS :
We have a GameAnalytics native extension that works on Android, iOS, Windows, Mac and HTML5 check it out here if you interested in using it or just want to use as reference to make a native extension yourself on one of these platforms:
Any news about DEF-2732 (possibility to use dynamic libraries)?As I understand it is stopper to make fmod native extension...
No news as far as I know. I believe Linux support will be next and then improvements after that.
Linux taking longer than expected?
No, I don't think so, but other things came up and then also summer vacations for the team. @Mathias_Westerdahl knows more.