Mobile Device Live Testing? (SOLVED)

So I just found out about the mobile device ‘live testing’ feature of Defold-- how do I get this to work?

Thanks!
Bryan

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For iOS or Android? Where are you stuck at? Have you read the manuals?


Once the development apps are on your device, you can select the device as a build target.

Or do you mean hot code reloading? If you mean that go to edit->reload resource while the game is running on the device via the editor, and if the resource type is supported it should work.

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Awesome, thanks!

Bryan

This works for me on Android, but the same build on iOS doesn’t appear under “Project/Target”. Are there any quirks getting this to work on iOS?

The required steps based on your desktop OS are documented here: https://defold.com/manuals/dev-app/#connecting-to-an-ios-device-using-usb-on-windows

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That did the trick, thanks! Specifically:

On older iOS versions you need to enable Personal Hotspot on your device from the Settings menu when connected using USB on OSX. If you see an alert that says tap “Trust This Computer?” tap Trust. The device should now show up under Project ▸ Targets when the dev app is running.

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