Hello Guys! I’m back
My new game has this behaviour:
1 - the level starts, so 10 GO (type-A) are puted in world. each one with the input_focus actived.
2 - when clicked, each GO put anothers 2 (1 type-A and 1 type-B ) GO in world, with the input_focus too.
3 - so, after some clicks i receive a warn:
obs: only the GO type A build a new GO’s
WARNING:GAMEOBJECT: Input focus could not be acquired since the buffer is full (16).
I know that 16 it is the max value allowed, but is there some way to solve this situation?