Adding pathfinding to examples today. There are good existing A* versions such as https://github.com/JCash/defoldexamples/blob/master/main/astar/README.md
Added a multitouch example which is pretty cool.
Working on a version of Minesweeper. Just finished up these tiles.
Don’t have it done yet, but had enough time to lay the foundation for it.
I thought about adding some extra special game modes too. Zombie mode - you want to hunt for the brains within a certain number of moves. Hell mode - the numbers have been replaced with demonic glyphs with the catch that a certain glyph’s associated number is randomized every time!
Hopefully will have enough time tomorrow to polish it up and finish it so it’s fully playable.
That’s a great idea! Looking forward to trying it
Playable build for the base game is live.
https://www.pkeod.com/defrs/minesweeper/
I’ll do the other game modes maybe later today. Left click to reveal and middle click to toggle flagging since HTML5 build doesn’t support right click properly yet.
Added example showing how to handle typing input along with enter and backspace. Also shows how to grab words (randomly) from a wordlist if you wanted to make some kind of word game. Although if you do make sure you carefully go over your wordlist. The ones I added have no explicitly swear words but you would probably want to trim them down more for real project use.
https://www.pkeod.com/defrs/typing/
Another use for a random word list is if your game has profiles and you want to allow users to randomly generate a name by clicking a button (good accessibility feature). Or if you want to give names to characters randomly.
Added dynamic buffer example, but unfortunately it is very slow on HTML5 build even with only a 64x64 buffer texture size. Very fast on desktop build. Have not tested on mobile yet.
This might be forgotten, but shouldn’t be - there is a lot of great stuff Thank you for sharing it! I found there some really useful libraries!