I am currently having a problem with this routing library. I set up my routing table with only the first scene, and then used
push to push another scene.
The problem occurs when I call
close on the pushed scene, The previous (first) scene shows up and works fine, but I get an error in the debug console:
ERROR:SCRIPT: wh_router/router.lua:64: attempt to call a nil value
wh_router/router.lua:64: in function 'next_scene'
wh_router/router.lua:165: in function 'on_message'
main/loader.script:27: in function <main/loader.script:24>
Any help ?