And while we're working hard on editor and runtime extensions for Defold, there's quite a bunch of things you can do today. I see lots of the cool things spread around the internets, so it is time to assemble some of the community add-ons here. And later on we'll make a proper way for easy Assets Exchange.
I'll keep the topic head updated with what you contribute below, just like it works with the #MadeWithDefold topic.
The extensions list [WIP]
Hint: look for a forum topic with any of the above and below to ask a question.-
Also I'll try to store some useful code snippets here. I inspire you to share what is cool and useful by your peers in the comments so the list below grows together with our community.
The code snippets list [WIP]
Also if you're still here I suggest you check The Big List of Defold tips.
The cron.lua library here https://github.com/kikito/cron.lua allows you to trigger callbacks after any arbitrary amount of accumulated delta time. Just send game loop update dt to its update function.
Pretty simple and nice, a bit more elegant than the standard Defold "fake animate a dummy object over X time". Maybe this type of thing will someday make its way into Defold proper.
adding to the top post. cheers!
On the last week Dan made an update of hxdefold. Now it supports current actual Defold build 1.2.105
And he made a port of example Throw-a-Crow (by @britzl ) to hxdefold:
indeed. Till Sticky Iron is out, we should keep this list up to date. Let me put some more things on top.
all, the list is getting larger. Shall we/I spend time making it easier to navigate through, or shall we wait for Sticky Iron to solve it?
While me, @mikael.lothman and @samuel.nystedt are working hard on Sticky Iron (sorry about the public silence, roadmap available here), we're still quite a few weeks from being able to release it. Stay tuned!