Defold Editor 2.0

why is there at “help-about” version 1.2.98?

Editor 2 is currently in version sync with Editor 1. They will (eventually) be 100% compatible and be supported side by side for a while before Editor 2 takes over completely.

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What do you mean by this?

Anything what i see in the tile source editor, tile map editor, game object (collection) editor is blurred. But i am using pixel art, and so i want nearest filtering, just like in actual game.

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Ah, I see. @Erik_Angelin, @Ragnar_Svensson and @Ragnar_Dahlen, do we plan to change filtering mode?

Yes, the materials should be used to render in the editor, just like in the game. This is the case already in many instances, but it’s missing for sprites, tile maps and tile sources.

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Issue here: https://github.com/defold/editor2-issues/issues/543

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are there notifications for when a new release is available? If not, that would be nice given that one would have to otherwise check out the release page every so often.

A changelog for what’s been implemented, modified or removed would be very appreciated too.

You should get a little popup on start-up whenever a new release is available. The issue is sometimes it shows (showed?) up behind the main window.

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@CandyFace Editor 2 is updated live, sometimes multiple times per day.

I agree that a changelog would be nice too.

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Aweee yeah!

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Hi, do you have any news about Editor2 plugins?
Guys from RU-community has many ideas for improve Defold editor like :

  • fast z-order changing by keys (page up? page down);
  • visual library of sprites (for a fast level design);
  • curves for characters pathes;
    etc

We understand that there are too many feature requests for defold team and we looking forward for Editor2 plugins.
Would be great if you share some news about it.

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Hey! I’m very happy there is an interest in making plugins! Unfortunately there is not much news around them. We have made a tiny experiment and discussed it a bit in the team, but there is still a lot of things that must be done first.

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hey, I’m ready to download the editor v.2 to test that font bug. Where’s the link? Thanks

The download link for Editor 2 should be below the Editor 1. Log in to www.defold.com and press the Download button, then a sub menu should appear from which you can chose the Editor 2.

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thanks mattias!

I understand that Editor2 has many blockers and important issues, but would be great if developers find time to fix usability and/or quik-win issues.
Something like one usability-day per week (or like this).
I think it will help to make Editor2 more interesting and understandeble for users who wil try it and for users who already work with E2.

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I agree, and coincidentally enough we decided this very morning that we would fix one “quick-win?” tagged issue in between every one we fix from now on. This should see them being fixed in a much higher speed than previously.

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Defold editor 2.0 is super sexy. But how do I open one of the branches of my project like I used to in Defold 1?

Unless you want to make a new local copy of the project, use the open “From Disk” option. Editor 1 stores project files in the “branches” folder in its directory. It’s a bit annoying to find the right one, since each project branch is in a numbered folder in another numbered folder. For myself I made shortcuts to each one so I can get to them easily.