Defold 1.2.87 has been released

Defold 1.2.87

Please note: The iOS SDK used to build the engine has been upgraded to version 9.3.

We have added an outline for text nodes in the GUI editor which show the actual size for the node and not just the content size. This is handy when layouting text and keeping track of where and when the content will break to new lines.

There is now, similar to toggle_profile, the possibility at runtime to toggle the debug drawing of physics using the message toggle_physics_debug.

The Lua library for bit operations bit.* is now available on all platforms.

Engine

DEF-1720 - Added: Ability to see size of text node in editor
DEF-1783 - Added: Possible to toggle physics debug at runtime
DEF-1325 - Added: Particle count in the Web profiler and Visual profiler
DEF-1742 - Fixed: Lua bit op discrepancy (bit.* available on all platforms)
DEF-1955 - Fixed: SSDP failed to announce on Windows
DEF-1875 - Fixed: Scripting bug for GUI layers count over 8
DEF-1950 - Fixed: Black screen freeze after changing language on Android
DEF-2039 - Fixed: Better error message when using a hash as url in go.get.
DEF-1689 - Fixed: Android N engine library name
DEF-2042 - Fixed: Missing strip_android binary for 64bit Linux platform
DEF-2044 - Fixed: Login redirection bug on Windows
DEF-1998 - Fixed: Mesh entry bug when building spine scenes (Spine > 3.2)

Service

  • Fixed bug when deleting users.

Web

  • Added API documentation for GO properties.
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bit.rol
bit.bor
bit.bxor
bit.bswap
bit.ror
bit.arshift
bit.rshift
bit.bnot
bit.tobit
bit.lshift
bit.tohex
bit.band

Assuming this library was used or something very close to it? Examples here http://bitop.luajit.org/api.html

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How is this accessed/done?

msg.post("@system:", "toggle_physics_debug")
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@jakob.pogulis knows the details of which library was used, but yes, I’m fairly certain it’s that lib. @sicher, we should add this to the documentation.

1 Like